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Rust Insights

Server profile

Nuclear Cargo/Oil Trainer

Online, with 2 of 40 players on; ranked #2,646 of every public Rust server, the top 12%. It last wiped 21h ago.

Filed under weekly wipes moddedcarbon
Launch Rust and join Website
The server's own banner, as it publishes it.
2/ 40 players now 5% full
17-day averagepeak 6
#2,646ranktop 12%
21h agolast wipeweekly schedule
6d 2hnext wipeMon 2 Nov, 20:03 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
0246818:0003:0012:0022:0007:0016:00Wiped Mon 26 Oct, 20:03 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
02040608018:0003:0012:0022:0007:0016:00Wiped Mon 26 Oct, 20:03 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 12% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Monday 2 November, 20:03 UTC, in 6d 2h. Every Monday at 20:03 UTC · high confidence

7 days usual gap between real wipes
100% on rhythm of its recent wipes
5 wipe-day peak players, last three wipes
80% crowd held else halves by day 3

Coming wipes

  1. 6d 2hMon 2 Nov, 20:03 UTC
  2. 9d 1hThu 5 Nov, 19:00 UTCFW
  3. 13d 2hMon 9 Nov, 20:03 UTC
  4. 20d 2hMon 16 Nov, 20:03 UTC
  5. 27d 2hMon 23 Nov, 20:03 UTC
  6. 34d 2hMon 30 Nov, 20:03 UTC
  7. 37d 1hThu 3 Dec, 19:00 UTCFW
  8. 41d 2hMon 7 Dec, 20:03 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 19 OctMon 12 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 5, 23 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:03 UTC21h ago – – running 1
Mon 19 Oct, 20:04 UTC7d ago 5 halved by day 3 7 days 1
Mon 12 Oct, 20:05 UTC14d ago 5 held half 7 days 1
Mon 5 Oct, 20:04 UTC21d ago 6 held half 7 days 2
Thu 1 Oct, 18:10 UTC FW25d ago 5 held half 4.1 days 3
Mon 28 Sep, 20:04 UTC28d ago 7 held half 2.9 days 2
Mon 21 Sep, 20:03 UTC35d ago 9 held half 7 days 2
Mon 14 Sep, 20:04 UTC42d ago 6 held half 7 days 4

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 55 on average124/200
  2. CHOYKA RUST №3[ONE GRID] ZOMBIE MODgroups of 50+ · weekly · 4 on average7/20
  3. RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 688 on average1,180/1500
  4. R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 208 on average393/450
  5. RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 79 on average153/400
  6. R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 34 on average79/400

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Nuclear Cargo/Oil Trainer look like once wipe day arrives?

At their busiest, its recent wipes drew 5 players on average. 23 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 80% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 3.

On what schedule does Nuclear Cargo/Oil Trainer wipe?

Wipes on Nuclear Cargo/Oil Trainer come every Monday at 20:03 UTC. A wipe is expected on Monday 2 November at 20:03 UTC. 21 hours have passed since its current world was created. Its tags carry a weekly wipe schedule.

About the server

How well does Nuclear Cargo/Oil Trainer perform?

The 48-hour average for server fps is 44, and 30 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 30,195. It drew as much as 8,085 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is Nuclear Cargo/Oil Trainer on?

Rust network protocol 2635 and build 168909 on Linux is what Nuclear Cargo/Oil Trainer runs. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is Nuclear Cargo/Oil Trainer, and is it up at the moment?

Right now Nuclear Cargo/Oil Trainer is up and running. About 20 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does Nuclear Cargo/Oil Trainer sit?

There is no region published for Nuclear Cargo/Oil Trainer. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 72.73.28.150:28040.

Lists and tags

How should you read the tags listed for Nuclear Cargo/Oil Trainer?

These tags come from Nuclear Cargo/Oil Trainer and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^w (Weekly): Once a week it wipes; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Practise aim and PvP here, and the loot is provided; ^i (Battlefield): Kits and high rates make for fast PvP; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which person or group runs Nuclear Cargo/Oil Trainer?

The same operator probably runs them: Nuclear Cargo/Oil Trainer publishes a nucleargaming.io hostname, and so do 3 other servers we track.

Where does Nuclear Cargo/Oil Trainer turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Nuclear Cargo/Oil Trainer are Modded Rust servers, explained, Aim training servers, live and Battlefield Rust servers, with figures. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Population history

How many players are on Nuclear Cargo/Oil Trainer right now, and how does that number move?

At the time of this refresh, Nuclear Cargo/Oil Trainer holds 2 players on 40 slots. Over the past week it peaked at 6 and averaged 1 players. Look at the last 48 hours and the peak hour is 22:00 UTC, at 3 players on average.

Where does Nuclear Cargo/Oil Trainer sit in the rankings?

The player-hours ranking for the last seven days puts Nuclear Cargo/Oil Trainer at #2,646, among the top 12% of all ranked servers.

Rules and settings

How is Nuclear Cargo/Oil Trainer configured, and what rules apply?

No gather rate appears in the name of Nuclear Cargo/Oil Trainer. The default of 8 players per group is what applies here. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.

Which map is live on Nuclear Cargo/Oil Trainer?

Size 2,100 and seed 1337 define the procedural map on Nuclear Cargo/Oil Trainer, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: Custom Map.

Join

What is the way to join Nuclear Cargo/Oil Trainer?

To connect, start Rust and enter client.connect 72.73.28.150:28040 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://nuclearrust.net.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^z,^y,^w,^e,^d,^i,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp40
Max players 40 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly Once a week it wipes.

Gameplay

^e
Minigames This server hosts minigames: arenas, Bedwars, parkour and more.
^d
Combat training Practise aim and PvP here, and the loot is provided.
^i
Battlefield Kits and high rates make for fast PvP.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.