Source: every five minutes, from the Steam server list.
AveragePeakWipe
Note: hourly average and peak, UTC.
AveragePeakWipe
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
RankRank in region
Note: Top 1% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Monday 2 November, 03:04 UTC, in 5d 10h.
Its weekly schedule tag · low confidence
1 daysusual gapbetween real wipes
38%on rhythmof its recent wipes
139wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd
Coming wipes
5d 10hMon 2 Nov, 03:04 UTC
9d 2hThu 5 Nov, 19:00 UTCFW
12d 10hMon 9 Nov, 03:04 UTC
19d 10hMon 16 Nov, 03:04 UTC
26d 10hMon 23 Nov, 03:04 UTC
33d 10hMon 30 Nov, 03:04 UTC
37d 2hThu 3 Dec, 19:00 UTCFW
40d 10hMon 7 Dec, 03:04 UTC
The record
Wipes
Every wipe we saw, newest first.
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 03:04 UTC1d ago
–
–
running
11
Sat 24 Oct, 03:04 UTC3d ago
–
–
–
5
Thu 22 Oct, 03:04 UTC5d ago
–
–
–
9
Wed 21 Oct, 03:03 UTC6d ago
–
–
–
1
Tue 20 Oct, 03:03 UTC7d ago
–
–
–
0
Mon 19 Oct, 03:04 UTC8d ago
–
–
–
6
Sun 18 Oct, 09:38 UTC9d ago
–
–
–
6
Sat 17 Oct, 18:05 UTC9d ago
–
–
–
72
Sat 17 Oct, 03:04 UTC10d ago
–
–
–
10
Fri 16 Oct, 03:04 UTC11d ago
–
–
–
4
Thu 15 Oct, 03:03 UTC12d ago
–
–
–
3
Wed 14 Oct, 03:04 UTC13d ago
–
–
–
4
Tue 13 Oct, 03:04 UTC14d ago
–
–
–
3
Mon 12 Oct, 03:03 UTC15d ago
–
–
–
4
Sun 11 Oct, 03:04 UTC16d ago
–
–
–
7
Sat 10 Oct, 03:04 UTC17d ago
–
–
–
3
Fri 9 Oct, 03:04 UTC18d ago
–
–
–
2
Thu 8 Oct, 03:03 UTC19d ago
–
–
–
1
Wed 7 Oct, 03:08 UTC20d ago
–
–
–
0
Tue 6 Oct, 03:03 UTC21d ago
–
–
–
7
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
On DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP, what happens on wipe day?
The average busiest point of its recent wipes was 139 players. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP wipe, and on which day?
Too few wipes are on record for DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP to confirm its schedule, so the tag guides the prediction. A wipe is expected on Monday 2 November at 03:04 UTC. This world dates from 37 hours ago. Its tags carry a weekly wipe schedule.
Server details
What does performance look like on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
Average server fps over the last 48 hours was 59, with a floor of 55. Buildings, deployables and the rest took the entity count as high as 16,620. It drew as much as 5,139 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
Rust network protocol 2635 and build 168909 on Windows is what DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP, and is it up at the moment?
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP is currently reachable and online. About 36 hours ago is when it last restarted, judged from the uptime it reports. It spent 161 of the last 7 full days' 168 hours up, 96% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP sit?
A region is not published by DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 91.244.197.135:28015 is where it answers.
Tags
How should you read the tags listed for DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
These tags come from DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp200 (Max players): It holds 200 slots; ts30 (Group limit): No team may exceed 30 players; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes arrive weekly; ^e (Minigames): Minigames fill this server, including arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP here, and the loot is provided; ^i (Battlefield): Kits and high rates make for fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; modded (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Who is behind DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP and 2 other servers we track all publish a dogfight.online hostname, so the same operator most likely runs them.
On which Rust Insights lists does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP appear?
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP appears among the following Rust Insights lists: Modded Rust servers, explained, Aim training servers, live and Battlefield Rust servers, with figures. On the server list, the filters that surface it are Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Players now: At least 100; Average players: 50+ on average.
Population history
What does the population of DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP look like?
Of its 200 slots, DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP currently has 102 filled. The seven-day average is 55 players, and the highest point in that week was 158. Its strongest hour in the past 48 was 14:00 UTC, with an average of 134 players.
How does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP at #324, among the top 1% of all ranked servers.
Rules and settings
What are the settings and rules for DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
The name of DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP does not state a gather rate. 30 players is the most a group can hold. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
The game generates the map on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP: procedural, size 6,000, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name DOGFIGHT 2.0.
How to join
How do you connect to DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
Open the console with F1 in Rust and enter client.connect 91.244.197.135:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://t.me/dogfightonline is its website.
The small print
Server tags
What each one means.
Published asmp200,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts30,^o^z,modded
Game
gmrust
Game modeSurvival as standard Rust plays.
mp200
Max playersIt holds 200 slots.
ts30
Group limitNo team may exceed 30 players.
v2635
ProtocolTo join you need the same version; protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles the network layer, as it does by default.
$r?
Region codeA region code has not been set.
Wipe schedule
^w
WeeklyWipes arrive weekly.
Gameplay
^e
MinigamesMinigames fill this server, including arenas, Bedwars and parkour.
^d
Combat trainingPractise aim and PvP here, and the loot is provided.
^i
BattlefieldKits and high rates make for fast PvP.
Mods and access
^o
OxideA plugin framework, Oxide (uMod), is in use.
^z
ModdedModded is its listing, because plugins or settings change how the game plays.
modded
ModdedModded is its listing, because plugins or settings change how the game plays.
Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.