Server profile
R2 - Aim training / Matchmaking / Facechecks - EU Main
Online, with 56 of 400 players on; ranked #469 of every public Rust server, the top 2%. It last wiped 26d ago.
Online 85.209.231.118:28015 checked 49m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 2% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA1,193/1500
- RustGames.gg | Lucky Pillars - EU 1153/400
- [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD36/75
- A-42 - Helicopter / Minicopter Training5/42
- Fly2Fight | Attack Heli Training | FFA Heli5/40
- Training | Oil Rig Practice | Small & Large Rig | PvP1/50
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does R2 - Aim training / Matchmaking / Facechecks - EU Main wipe, and on which day?
Its rhythm cannot be read yet: R2 - Aim training / Matchmaking / Facechecks - EU Main has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 26 days 23 hours ago.
Server details
Does R2 - Aim training / Matchmaking / Facechecks - EU Main hold a steady frame rate?
Server fps averaged 60 over 48 hours; the lowest reading was 60. Buildings, deployables and the rest took the entity count as high as 4,118. It drew as much as 2,685 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
On what version does R2 - Aim training / Matchmaking / Facechecks - EU Main currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for R2 - Aim training / Matchmaking / Facechecks - EU Main. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is R2 - Aim training / Matchmaking / Facechecks - EU Main, and is it up at the moment?
Right now R2 - Aim training / Matchmaking / Facechecks - EU Main is up and running. Going by the uptime figure it gives, its last restart was around 13 hours ago. It spent 165 of the last 7 full days' 168 hours up, 98% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does R2 - Aim training / Matchmaking / Facechecks - EU Main run from?
R2 - Aim training / Matchmaking / Facechecks - EU Main publishes no region tag, but Europe is where its name points. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 85.209.231.118:28015 is where it answers.
Server tags
How should you read the tags listed for R2 - Aim training / Matchmaking / Facechecks - EU Main?
These tags come from R2 - Aim training / Matchmaking / Facechecks - EU Main and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp400 (Max players): 400 slots in total; ts12 (Group limit): A team holds 12 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): A training ground for aim and PvP, with loot given out; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Who is behind R2 - Aim training / Matchmaking / Facechecks - EU Main?
The same operator probably runs them: R2 - Aim training / Matchmaking / Facechecks - EU Main publishes a r2rust.com hostname, and so do 2 other servers we track.
On which Rust Insights lists does R2 - Aim training / Matchmaking / Facechecks - EU Main appear?
These Rust Insights lists include R2 - Aim training / Matchmaking / Facechecks - EU Main: Rust servers in Europe, Modded Rust servers, explained and Aim training servers, live. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 50; Average players: 25+ on average.
Population
How many players are on R2 - Aim training / Matchmaking / Facechecks - EU Main right now?
Of its 400 slots, R2 - Aim training / Matchmaking / Facechecks - EU Main currently has 56 filled. The seven-day average is 35 players, and the highest point in that week was 155. Its strongest hour in the past 48 was 18:00 UTC, with an average of 82 players.
In the ranking of Rust servers, where does R2 - Aim training / Matchmaking / Facechecks - EU Main place?
On player hours for the last seven days, R2 - Aim training / Matchmaking / Facechecks - EU Main sits at #469, inside the top 2% of ranked servers.
Settings and rules
How is R2 - Aim training / Matchmaking / Facechecks - EU Main configured, and what rules apply?
Nothing about gather rate is given in the name of R2 - Aim training / Matchmaking / Facechecks - EU Main. The group cap stands at 12 players. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on R2 - Aim training / Matchmaking / Facechecks - EU Main?
R2 - Aim training / Matchmaking / Facechecks - EU Main runs a procedural map of size 6,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: discord.gg/r2aim.
Join
How can you get onto R2 - Aim training / Matchmaking / Facechecks - EU Main?
To connect, start Rust and enter client.connect 85.209.231.118:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://r2rust.com is its website.