Server profile
R2 Test Server
Online, with 0 of 250 players on; ranked #6,647 of every public Rust server, the top 30%. It last wiped 27d ago.
Online 195.18.27.189:35007 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 30% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:05 UTC27d ago | 1 | – | running | 0 |
| Sun 13 Sep, 13:42 UTC45d ago | 1 | halved by day 6 | 18.7 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On R2 Test Server, what happens on wipe day?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 12 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 6.
How often does R2 Test Server wipe, and on which day?
Too few wipes are on record for R2 Test Server to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 27 days 5 hours ago.
Server
How well does R2 Test Server perform?
Average server fps over the last 48 hours was 235, with a floor of 213. The world held a peak of 137,354 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,992 MB. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is R2 Test Server on?
Running on Windows, R2 Test Server is on Rust network protocol 2635 and build 167058. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for R2 Test Server, and is it online?
Right now R2 Test Server is up and running. Going by the uptime figure it gives, its last restart was around 7 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does R2 Test Server sit?
There is no region published for R2 Test Server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 195.18.27.189:35007.
Server tags
How should you read the tags listed for R2 Test Server?
When the game's server browser reads R2 Test Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp250 (Max players): 250 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs167058 (Build): Build 167058 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Who is behind R2 Test Server?
The same operator probably runs them: R2 Test Server publishes a r2rust.com hostname, and so do 2 other servers we track.
On which Rust Insights lists does R2 Test Server appear?
These Rust Insights lists include R2 Test Server: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of R2 Test Server look like?
R2 Test Server shows 0 players at the moment, against 250 slots. The seven-day average is 0 players, and the highest point in that week was 2. The busiest point of the last 48 hours fell at 03:00 UTC, averaging 2 players.
In the ranking of Rust servers, where does R2 Test Server place?
On player hours for the last seven days, R2 Test Server sits at #6,647, inside the top 30% of ranked servers.
Settings and rules
What are the settings and rules for R2 Test Server?
No gather rate appears in the name of R2 Test Server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
What is the map on R2 Test Server?
The game generates the map on R2 Test Server: procedural, size 4,750, seed 1234. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.
Connecting
How do you connect to R2 Test Server?
To connect, start Rust and enter client.connect 195.18.27.189:35007 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.