Server profile
ShockRust | Blue | NoLimit
Online, with 127 of 500 players on; ranked #124 of every public Rust server, the top 0.6%. It last wiped 4d ago.
Online 194.93.2.154:35100 checked 13m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 0.6% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 352, 3 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 12:55 UTC4d ago | 352 | – | running | 96 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On ShockRust | Blue | NoLimit, what happens on wipe day?
At their busiest, its recent wipes drew 352 players on average. The peak crowd on this wipe came 3 hours after it started.
How often does ShockRust | Blue | NoLimit wipe, and on which day?
Its rhythm cannot be read yet: ShockRust | Blue | NoLimit has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 4 days 18 hours ago.
Server details
Does ShockRust | Blue | NoLimit hold a steady frame rate?
Average server fps over the last 48 hours was 187, with a floor of 110. At its highest the entity count reached 306,115: buildings, deployables and everything else. It drew as much as 6,966 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is ShockRust | Blue | NoLimit on?
Rust network protocol 2556 and build 104046 on Linux is what ShockRust | Blue | NoLimit runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for ShockRust | Blue | NoLimit, and is it online?
ShockRust | Blue | NoLimit is currently reachable and online. About 5 hours ago is when it last restarted, judged from the uptime it reports. The last 5 full days gave 120 of 120 hours up, or 100% of the time. On 22 October 2026 is when Rust Insights first saw it.
Where does ShockRust | Blue | NoLimit run from?
A region is not published by ShockRust | Blue | NoLimit. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 194.93.2.154:35100.
Lists and tags
How should you read the tags listed for ShockRust | Blue | NoLimit?
When the game's server browser reads ShockRust | Blue | NoLimit, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp500 (Max players): The slot count is 500; v2556 (Protocol): To join you need the same version; protocol 2556; cs104046 (Build): Build 104046 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature ShockRust | Blue | NoLimit?
ShockRust | Blue | NoLimit appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week; Players now: At least 100; Average players: 100+ on average.
Population history
How many players are on ShockRust | Blue | NoLimit right now, and how does that number move?
Of its 500 slots, ShockRust | Blue | NoLimit currently has 127 filled. The seven-day average is 156 players, and the highest point in that week was 352. Look at the last 48 hours and the peak hour is 13:00 UTC, at 265 players on average.
How does ShockRust | Blue | NoLimit compare with other Rust servers in the ranking?
Player hours over seven days put ShockRust | Blue | NoLimit at #124, within the top 0.6% of the ranked field.
Map and rules
What settings and rules apply on ShockRust | Blue | NoLimit?
Nothing about gather rate is given in the name of ShockRust | Blue | NoLimit. A group limit is not published here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on ShockRust | Blue | NoLimit?
Size 4,250 and seed 1636364137 define the procedural map on ShockRust | Blue | NoLimit, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How can you get onto ShockRust | Blue | NoLimit?
Type client.connect 194.93.2.154:35100 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.