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Rust Insights

Server profile · NA

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing

Online, with 10 of 100 players on; ranked #1,209 of every public Rust server, the top 5%. It last wiped 4d ago.

Filed under monthly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
10/ 100 players now 10% full
77-day averagepeak 19
#1,209ranktop 5% · #180 in NA
4d agolast wipemonthly schedule
9d 2hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0510152017:0002:0011:0021:0006:0015:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608017:0002:0011:0021:0006:0015:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k1 Oct6 Oct11 Oct17 Oct22 Oct27 Oct

Note: Top 5% of all ranked servers, top 10% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 9d 2h. The force wipe · high confidence

16 wipe-day peak players, last three wipes

Coming wipes

  1. 9d 2hThu 5 Nov, 19:00 UTCFW
  2. 37d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:31 UTC4d ago 16 – running 4

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 53 on average38/200
  2. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 40 on average23/200
  3. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 35 on average25/100
  4. Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 33 on average27/100
  5. [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 26 on average14/150
  6. RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 13 on average6/420

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing look like once wipe day arrives?

At their busiest, its recent wipes drew 16 players on average. 46 hours after the latest wipe, the crowd peaked.

When does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipe, and how often?

Each month [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 4 days 22 hours have passed since its current world was created. Wipes run monthly, as its tags say.

Server

How well does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing perform?

Server fps averaged 58 over 48 hours; the lowest reading was 4. The world held a peak of 122,330 entities, counting buildings, deployables and all the rest. Memory use peaked at 6,827 MB. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Running on Linux, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, and is it online?

At the time of this check [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is online. Going by the uptime figure it gives, its last restart was around 29 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 1 October 2026 is when Rust Insights first saw it.

Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run from?

With its NA tag, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 66.51.99.119:28015.

Lists and tags

How should you read the tags listed for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

These tags come from [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts30 (Group limit): Team size is capped at 30; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^r (Roleplay): The server is built for roleplay; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): Its browser listing sits under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Who operates [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

The same operator probably runs them: [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes a relicpve.com hostname, and so do 3 other servers we track.

Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing turn up among the Rust Insights lists and filters?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing appears among the following Rust Insights lists: Modded Rust servers, explained, Rust PvE servers, live, Rust roleplay servers, Zombie servers, listed and explained and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Players now: At least 10.

Population

What does the population of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing look like?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing shows 10 players at the moment, against 100 slots. Over the past week it peaked at 19 and averaged 7 players. Look at the last 48 hours and the peak hour is 21:00 UTC, at 16 players on average.

How does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing compare with other Rust servers in the ranking?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing holds #1,209 for player hours over the last seven days, #180 in North America and in the top 5% of all ranked servers.

Rules and settings

What settings and rules apply on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

The name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing does not state a gather rate. Up to 30 players can join one group. roleplay is the game mode, towns, jobs and roleplay rules. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

What is the map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs a procedural map of size 4,500 with seed 1722427781, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How can you get onto [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

To connect, start Rust and enter client.connect 66.51.99.119:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://relicpve.com.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts30,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players The slot count is 100.
ts30
Group limit Team size is capped at 30.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Gameplay

^r
Roleplay The server is built for roleplay.
^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.