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Rust Insights

Server profile · EU

[PvE] Relic Europe | No Killing | No Raiding | No Decay

Online, with 30 of 200 players on; ranked #504 of every public Rust server, the top 2%. It last wiped 4d ago.

Filed under monthly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
30/ 200 players now 15% full
307-day averagepeak 74
#504ranktop 2% · #249 in EU
4d agolast wipemonthly schedule
9d 2hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
02040608017:0002:0011:0021:0006:0015:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020017:0002:0011:0021:0006:0015:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
120040060080020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 2% of all ranked servers, top 8% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 9d 2h. The force wipe · high confidence

21 days usual gap between real wipes
69 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

Coming wipes

  1. 9d 2hThu 5 Nov, 19:00 UTCFW
  2. 37d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctThu 1 Oct
020406080+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 74, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:24 UTC4d ago 74 – running 28
Thu 1 Oct, 18:18 UTC FW25d ago 64 held half 21 days 13

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 37 on average44/200
  2. [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 32 on average30/140
  3. [EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 29 on average38/150
  4. Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetEU · no group limit · 1x · monthly · 25 on average31/100
  5. Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ]EU · groups of 8+ · monthly · 16 on average33/75
  6. [EU] RustEZ Survival PvE | No Decay | No Raiding | No KillingEU · groups of 8+ · monthly · 16 on average19/200

The short version

Quick answers

From the figures on this page.

Wipe days

What does [PvE] Relic Europe | No Killing | No Raiding | No Decay look like once wipe day arrives?

Recent wipes peaked at 69 players on average. 2 hours into the latest wipe, the crowd on the server reached its peak. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

When does [PvE] Relic Europe | No Killing | No Raiding | No Decay wipe, and how often?

Each month [PvE] Relic Europe | No Killing | No Raiding | No Decay wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 4 days 22 hours ago. Its tags state a monthly wipe schedule.

Server details

What does performance look like on [PvE] Relic Europe | No Killing | No Raiding | No Decay?

Average server fps over the last 48 hours was 72, with a floor of 37. Buildings, deployables and the rest took the entity count as high as 193,419. The highest memory figure was 8,903 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does [PvE] Relic Europe | No Killing | No Raiding | No Decay currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for [PvE] Relic Europe | No Killing | No Raiding | No Decay. The same protocol is required to join, and Steam takes care of updating it.

How reliable is [PvE] Relic Europe | No Killing | No Raiding | No Decay, and is it up at the moment?

[PvE] Relic Europe | No Killing | No Raiding | No Decay is currently reachable and online. Going by the uptime figure it gives, its last restart was around 33 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for [PvE] Relic Europe | No Killing | No Raiding | No Decay?

Its EU tag is what [PvE] Relic Europe | No Killing | No Raiding | No Decay uses to list itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 64.40.9.219:28017 is where it answers.

Server tags

What is meant by each tag on [PvE] Relic Europe | No Killing | No Raiding | No Decay?

When the game's server browser reads [PvE] Relic Europe | No Killing | No Raiding | No Decay, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): 200 slots in total; ts30 (Group limit): No team may exceed 30 players; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): The server browser files this server under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Who operates [PvE] Relic Europe | No Killing | No Raiding | No Decay?

[PvE] Relic Europe | No Killing | No Raiding | No Decay and 3 other servers we track all publish a relicpve.com hostname, so the same operator most likely runs them.

Which Rust Insights filters and lists feature [PvE] Relic Europe | No Killing | No Raiding | No Decay?

The Rust Insights lists that carry [PvE] Relic Europe | No Killing | No Raiding | No Decay are Rust servers in Europe, Modded Rust servers, explained, Rust PvE servers, live and Rust roleplay servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Players now: At least 10; Average players: 25+ on average.

Population history

How many players are on [PvE] Relic Europe | No Killing | No Raiding | No Decay right now, and how does that number move?

[PvE] Relic Europe | No Killing | No Raiding | No Decay shows 30 players at the moment, against 200 slots. Over the past week it peaked at 74 and averaged 30 players. Its strongest hour in the past 48 was 19:00 UTC, with an average of 52 players.

How does [PvE] Relic Europe | No Killing | No Raiding | No Decay compare with other Rust servers in the ranking?

[PvE] Relic Europe | No Killing | No Raiding | No Decay holds #504 for player hours over the last seven days, #249 in Europe and in the top 2% of all ranked servers.

Map and rules

How is [PvE] Relic Europe | No Killing | No Raiding | No Decay configured, and what rules apply?

The name of [PvE] Relic Europe | No Killing | No Raiding | No Decay does not state a gather rate. The group cap stands at 30 players. roleplay is the game mode, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

What is the map on [PvE] Relic Europe | No Killing | No Raiding | No Decay?

[PvE] Relic Europe | No Killing | No Raiding | No Decay runs a procedural map of size 4,500 with seed 1994412, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How can you get onto [PvE] Relic Europe | No Killing | No Raiding | No Decay?

Open the console with F1 in Rust and enter client.connect 64.40.9.219:28017. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://relicpve.com is its website.

The small print

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^m,^r,EU,^p,gmrust,cs168909,ts30,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players 200 slots in total.
ts30
Group limit No team may exceed 30 players.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

EU
Europe The server browser files this server under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.