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Rust Insights

Server profile

1[PvE]Тульский|Русский|Classic+Ивенты

Online, with 44 of 200 players on; ranked #498 of every public Rust server, the top 2%. It last wiped 22d ago.

Filed under monthly wipes vanillamoddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
44/ 200 players now 22% full
347-day averagepeak 96
#498ranktop 2%
22d agolast wipemonthly schedule
7d 5hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
02040608014:0023:0008:0017:0003:0012:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608014:0023:0008:0017:0003:0012:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 2% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

3.1 days usual gap between real wipes
20% on rhythm of its recent wipes
115 wipe-day peak players, last three wipes
33% crowd held else halves by day 11.5

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 26 OctTue 6 OctSat 3 Oct
050100150200+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 59, 33 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 08:48 UTC3d ago 59 – running 22
Tue 6 Oct, 16:55 UTC22d ago 157 halved by day 14 19.7 days 51
Sat 3 Oct, 15:13 UTC25d ago 130 held half 3.1 days 96
Fri 2 Oct, 15:47 UTC26d ago 130 – 1 days 61
Fri 2 Oct, 05:28 UTC27d ago 130 – 0.4 days 6
Fri 18 Sep, 07:44 UTC41d ago 139 halved by day 9 13.9 days 11

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 31 on average31/200
  2. [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 29 on average21/140
  3. [EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 25 on average20/150
  4. Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetEU · no group limit · 1x · monthly · 25 on average29/100
  5. Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ]EU · groups of 8+ · monthly · 17 on average20/75
  6. [EU] RustEZ Survival PvE | No Decay | No Raiding | No KillingEU · groups of 8+ · monthly · 15 on average14/200

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at 1[PvE]Тульский|Русский|Classic+Ивенты?

At their busiest, its recent wipes drew 115 players on average. 33 hours after the latest wipe, the crowd peaked. In 33% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 11.5.

When does 1[PvE]Тульский|Русский|Classic+Ивенты wipe, and how often?

The only wipe on 1[PvE]Тульский|Русский|Classic+Ивенты is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 22 days 20 hours ago. Wipes run monthly, as its tags say.

Server

How well does 1[PvE]Тульский|Русский|Classic+Ивенты perform?

The 48-hour average for server fps is 52, and 34 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 338,343. Memory use peaked at 7,831 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is 1[PvE]Тульский|Русский|Classic+Ивенты on?

The Rust build is network protocol 2635 and build 168909, running on Windows, for 1[PvE]Тульский|Русский|Classic+Ивенты. You can only join if your game is on the same protocol; Steam handles that update.

Has 1[PvE]Тульский|Русский|Classic+Ивенты stayed online, and is it up now?

1[PvE]Тульский|Русский|Classic+Ивенты is currently reachable and online. About 8 hours ago is when it last restarted, judged from the uptime it reports. It spent 166 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does 1[PvE]Тульский|Русский|Classic+Ивенты sit?

No region tag comes from 1[PvE]Тульский|Русский|Classic+Ивенты, though the name suggests Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 80.242.59.122:35200 is where it answers.

Server tags

How should you read the tags listed for 1[PvE]Тульский|Русский|Classic+Ивенты?

The tags gmvanilla (Game mode): This server runs vanilla survival; mp200 (Max players): It holds 200 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what 1[PvE]Тульский|Русский|Classic+Ивенты publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does 1[PvE]Тульский|Русский|Classic+Ивенты turn up among the Rust Insights lists and filters?

1[PvE]Тульский|Русский|Classic+Ивенты appears among the following Rust Insights lists: Rust servers in Europe, Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 25+ on average.

Population history

What does the population of 1[PvE]Тульский|Русский|Classic+Ивенты look like?

At the time of this refresh, 1[PvE]Тульский|Русский|Classic+Ивенты holds 44 players on 200 slots. Over the past week it peaked at 96 and averaged 34 players. Its strongest hour in the past 48 was 17:00 UTC, with an average of 54 players.

How does 1[PvE]Тульский|Русский|Classic+Ивенты compare with other Rust servers in the ranking?

On player hours for the last seven days, 1[PvE]Тульский|Русский|Classic+Ивенты sits at #498, inside the top 2% of ranked servers.

Map and rules

What settings and rules apply on 1[PvE]Тульский|Русский|Classic+Ивенты?

Nothing about gather rate is given in the name of 1[PvE]Тульский|Русский|Classic+Ивенты. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Calling itself vanilla, it gives this meaning: facepunch's game as shipped: rates, kits and rules are unchanged. VAC is on: Valve's anti-cheat is active.

What is the map on 1[PvE]Тульский|Русский|Classic+Ивенты?

Size 4,250 and seed 1019609510 define the procedural map on 1[PvE]Тульский|Русский|Classic+Ивенты, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

What is the way to join 1[PvE]Тульский|Русский|Classic+Ивенты?

To connect, start Rust and enter client.connect 80.242.59.122:35200 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://trg.gamestores.app/.

The small print

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^m,^v,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp200
Max players It holds 200 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.