Server profile · EA
[JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]
Online, with 0 of 40 players on; ranked #3,104 of every public Rust server, the top 14%. It last wiped 24d ago.
Online EA 222.224.192.138:28027 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 14% of all ranked servers, top 51% in EA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 7, 46 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 13:53 UTC24d ago | 7 | – | running | 1 |
| Sat 3 Oct, 12:17 UTC26d ago | 1 | held half | 2.1 days | 0 |
| Sun 20 Sep, 11:27 UTC39d ago | 1 | halved by day 1 | 13 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱39/100
- 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地20/88
- [熊猫PVE]修仙升级/召唤/据点/10月新档正式服16/100
- [JP]ちょっぴりHard-PvE RiSu Server21/100
- 【青岩-PVE服】原倍/萌新/突袭据点21/200
- 新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简13/100
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] look like once wipe day arrives?
At their busiest, its recent wipes drew 3 players on average. 46 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 50% of its recent wipes. In the other cases, it dropped below half by day 1.
How often does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] wipe, and on which day?
The only wipe on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 24 days ago. The tags put wipes at monthly.
Server
What does performance look like on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
Average server fps over the last 48 hours was 59, with a floor of 57. The world held a peak of 124,425 entities, counting buildings, deployables and all the rest. The highest memory figure was 3,273 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
Running on Windows, [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA], and is it up at the moment?
Right now [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] is up and running. The uptime it reports puts the last restart at about 2 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 17 September 2026.
In which location does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] sit?
Its EA tag is what [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] uses to list itself in Asia. Rust Insights reports the location a server declares, not the physical place of the machine. 222.224.192.138:28027 is where it answers.
Tags
How should you read the tags listed for [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
These tags come from [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EA (East Asia): The server browser files this server under East Asia. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which person or group runs [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
[JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] and 5 other servers we track all publish a ikkunn53.com hostname, so the same operator most likely runs them.
Where does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] turn up among the Rust Insights lists and filters?
[JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How many players are on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] right now?
[JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] shows 0 players at the moment, against 40 slots. A weekly average of 1 players goes with a peak of 6. The busiest point of the last 48 hours fell at 10:00 UTC, averaging 2 players.
In the ranking of Rust servers, where does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] place?
[JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] holds #3,104 for player hours over the last seven days, #279 in Asia and in the top 14% of all ranked servers.
Rules and settings
What are the settings and rules for [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
Nothing about gather rate is given in the name of [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]. Groups can reach 8 players, which is the default in the game. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
[JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] runs a procedural map of size 4,000 with seed 130303, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.
Connecting
How can you get onto [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
Type client.connect 222.224.192.138:28027 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://www.ikkunn53.com/rust.