Server profile · EA
[熊猫PVE]修仙升级/召唤/据点/10月新档正式服
Online, with 14 of 100 players on; ranked #844 of every public Rust server, the top 4%. It last wiped 27d ago.
Online EA 139.227.106.17:28015 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 4% of all ranked servers, top 13% in EA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does [熊猫PVE]修仙升级/召唤/据点/10月新档正式服 wipe, and how often?
the force wipe puts [熊猫PVE]修仙升级/召唤/据点/10月新档正式服's next wipe at an estimated time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 18 hours have passed since its current world was created. Wipes run monthly, as its tags say.
About the server
How well does [熊猫PVE]修仙升级/召唤/据点/10月新档正式服 perform?
The 48-hour average for server fps is 227, and 210 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 131,127. Memory use peaked at 3,784 MB. A climbing entity count and low fps are what players experience as lag.
On what version does [熊猫PVE]修仙升级/召唤/据点/10月新档正式服 currently run?
Running on Linux, [熊猫PVE]修仙升级/召唤/据点/10月新档正式服 is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is [熊猫PVE]修仙升级/召唤/据点/10月新档正式服, and is it up at the moment?
At the time of this check [熊猫PVE]修仙升级/召唤/据点/10月新档正式服 is online. Going by the uptime figure it gives, its last restart was around 15 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 20 October 2026 is when Rust Insights first saw it.
Where does [熊猫PVE]修仙升级/召唤/据点/10月新档正式服 run from?
With its EA tag, [熊猫PVE]修仙升级/召唤/据点/10月新档正式服 lists itself in Asia. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 139.227.106.17:28015.
Server tags
What is meant by each tag on [熊猫PVE]修仙升级/召唤/据点/10月新档正式服?
The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; EA (East Asia): Find it in the browser under East Asia are what [熊猫PVE]修仙升级/召唤/据点/10月新档正式服 publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does [熊猫PVE]修仙升级/召唤/据点/10月新档正式服 appear?
[熊猫PVE]修仙升级/召唤/据点/10月新档正式服 appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average.
Player counts
What does the population of [熊猫PVE]修仙升级/召唤/据点/10月新档正式服 look like?
Of its 100 slots, [熊猫PVE]修仙升级/召唤/据点/10月新档正式服 currently has 14 filled. The seven-day average is 12 players, and the highest point in that week was 18. Its strongest hour in the past 48 was 13:00 UTC, with an average of 15 players.
In the ranking of Rust servers, where does [熊猫PVE]修仙升级/召唤/据点/10月新档正式服 place?
[熊猫PVE]修仙升级/召唤/据点/10月新档正式服 holds #844 for player hours over the last seven days, #71 in Asia and in the top 4% of all ranked servers.
Map and rules
How is [熊猫PVE]修仙升级/召唤/据点/10月新档正式服 configured, and what rules apply?
No gather rate appears in the name of [熊猫PVE]修仙升级/召唤/据点/10月新档正式服. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on [熊猫PVE]修仙升级/召唤/据点/10月新档正式服?
Size 4,000 and seed 1337 define the procedural map on [熊猫PVE]修仙升级/召唤/据点/10月新档正式服, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.
Connecting
What is the way to join [熊猫PVE]修仙升级/召唤/据点/10月新档正式服?
Type client.connect 139.227.106.17:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.
