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Rust Insights

Server profile · EA

[JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]

Online, with 0 of 40 players on; ranked #2,204 of every public Rust server, the top 10%. It last wiped 13d ago.

Filed under biweekly wipes moddedoxidepve
Launch Rust and join Website
0/ 40 players now 0% full
27-day averagepeak 8
#2,204ranktop 10% · #210 in EA
13d agolast wipebiweekly schedule
38mnext wipeThu 29 Oct, 14:47 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246815:0000:0009:0017:0003:0012:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608015:0000:0009:0017:0003:0012:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 10% of all ranked servers, top 39% in EA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 29 October, 14:47 UTC, in 38m. Its biweekly schedule tag · low confidence

14 days usual gap between real wipes
100% on rhythm of its recent wipes
14 wipe-day peak players, last three wipes
0% crowd held else halves by day 9

Coming wipes

  1. 38mThu 29 Oct, 14:47 UTC
  2. 7d 4hThu 5 Nov, 19:00 UTCFW
  3. 14d 0hThu 12 Nov, 14:47 UTC
  4. 28d 0hThu 26 Nov, 14:47 UTC
  5. 35d 4hThu 3 Dec, 19:00 UTCFW
  6. 42d 0hThu 10 Dec, 14:47 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctFri 2 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 17, 46 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 14:47 UTC13d ago 17 – running 4
Fri 2 Oct, 13:17 UTC27d ago 12 halved by day 7 13.1 days 0
Thu 17 Sep, 14:50 UTC41d ago 14 halved by day 11 14.9 days 2

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average100/200
  2. [JP][PvE]mameserver初心者おいで!EA · groups of 8+ · biweekly · 8 on average6/65
  3. JP 1x-10x PVE++|XPレベル1000|火山|ペット|NPCレイドEA · groups of 1000+ · 1x · biweekly · 7 on average5/123
  4. [喜相逢] PVE丨仿官原倍丨萌新养老EA · groups of 12+ · biweekly · 5 on average6/100
  5. [PVE][JP] そば鯖 Raidable Bases 初心者大歓迎EA · groups of 16+ · biweekly · 4 on average2/50
  6. 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老EA · groups of 8+ · biweekly · 3 on average5/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

On [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA], what happens on wipe day?

At their busiest, its recent wipes drew 14 players on average. 46 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 9.

When does [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] wipe, and how often?

Its tag sets the prediction: too few wipes on [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] are on record to confirm the schedule. You can expect the next wipe on Thursday 29 October at 14:47 UTC. 13 days 23 hours have passed since its current world was created. According to its tags, wipes come every two weeks.

About the server

Does [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] hold a steady frame rate?

Average server fps over the last 48 hours was 56, with a floor of 31. Buildings, deployables and the rest took the entity count as high as 131,792. Memory use peaked at 3,568 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] currently run?

Running on Windows, [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

Has [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] stayed online, and is it up now?

Right now [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] is up and running. Going by the uptime figure it gives, its last restart was around 2 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]?

The EA tag is how [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] places itself in Asia. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 222.224.192.138:28018.

Server tags

What is meant by each tag on [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EA (East Asia): Find it in the browser under East Asia; rustmaps (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust are what [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which person or group runs [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]?

[JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] and 5 other servers we track all publish a ikkunn53.com hostname, so the same operator most likely runs them.

Where does [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] are Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

How many players are on [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] right now, and how does that number move?

Of its 40 slots, [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] currently has 0 filled. A weekly average of 2 players goes with a peak of 8. The busiest point of the last 48 hours fell at 13:00 UTC, averaging 4 players.

In the ranking of Rust servers, where does [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] place?

[JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] holds #2,204 for player hours over the last seven days, #210 in Asia and in the top 10% of all ranked servers.

Map and rules

What are the settings and rules for [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]?

Nothing about gather rate is given in the name of [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]. No group limit is set, so the game's default of 8 players applies. pve is the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

Which map is live on [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]?

A custom map of size 4,000 is in use on [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]; download its published file from this page.

Join

How do you connect to [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]?

Open the console with F1 in Rust and enter client.connect 222.224.192.138:28018. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://www.ikkunn53.com/rust.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^b,EA,^p,gmrust,cs168909,ts8,^o^z,rustmaps

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The slot count is 40.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

EA
East Asia Find it in the browser under East Asia.

Other

rustmaps
Custom tag Owners and plugins can add tags, and this is one; it is not standard Rust.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.