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Rust Insights

Server profile · EA

[JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]

Online, with 5 of 40 players on; ranked #2,248 of every public Rust server, the top 10%. It last wiped 27d ago.

Filed under monthly wipes moddedoxidepve
Launch Rust and join Website
5/ 40 players now 12% full
27-day averagepeak 9
#2,248ranktop 10% · #214 in EA
27d agolast wipemonthly schedule
7d 3hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0510152016:0001:0010:0020:0005:0014:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608016:0001:0010:0020:0005:0014:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 10% of all ranked servers, top 40% in EA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

15 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 35d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 15, 18 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:18 UTC27d ago 15 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱EA · groups of 8+ · monthly · 35 on average39/100
  2. 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 20 on average18/88
  3. [熊猫PVE]修仙升级/召唤/据点/10月新档正式服EA · groups of 8+ · monthly · 12 on average15/100
  4. [JP]ちょっぴりHard-PvE RiSu ServerEA · groups of 8+ · monthly · 11 on average13/100
  5. 【青岩-PVE服】原倍/萌新/突袭据点EA · groups of 8+ · monthly · 11 on average10/200
  6. 新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简EA · groups of 16+ · monthly · 10 on average12/100

The short version

Quick answers

From the figures on this page.

Wipe days

On [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA], what happens on wipe day?

At their busiest, its recent wipes drew 15 players on average. The peak crowd on this wipe came 18 hours after it started.

On what schedule does [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] wipe?

The only wipe on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 27 days 1 hours ago. The tags put wipes at monthly.

About the server

How well does [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] perform?

Average server fps over the last 48 hours was 57, with a floor of 39. Buildings, deployables and the rest took the entity count as high as 117,104. The highest memory figure was 3,494 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] on?

The Rust build is network protocol 2635 and build 168909, running on Windows, for [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]. You can only join if your game is on the same protocol; Steam handles that update.

Has [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] stayed online, and is it up now?

At the time of this check [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] is online. About 4 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] sit?

With its EA tag, [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] lists itself in Asia. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 222.224.192.138:28024.

Server tags

Which meanings sit behind the tags on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?

When the game's server browser reads [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA], it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; EA (East Asia): Its browser listing sits under East Asia; rustmaps (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Who operates [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?

[JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] and 5 other servers we track all publish a ikkunn53.com hostname, so the same operator most likely runs them.

Where does [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] turn up among the Rust Insights lists and filters?

These Rust Insights lists include [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]: Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

How many players are on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] right now, and how does that number move?

[JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] shows 5 players at the moment, against 40 slots. Over the past week it peaked at 9 and averaged 2 players. Its strongest hour in the past 48 was 14:00 UTC, with an average of 11 players.

How does [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] compare with other Rust servers in the ranking?

[JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] holds #2,248 for player hours over the last seven days, #214 in Asia and in the top 10% of all ranked servers.

Map and rules

What settings and rules apply on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?

The name of [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

What is the map on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?

The map on [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA] is custom, size 4,000, with its file published for download here.

Connecting

How can you get onto [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]?

Open the console with F1 in Rust and enter client.connect 222.224.192.138:28024. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://www.ikkunn53.com/rust.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^m,EA,^p,gmrust,cs168909,ts8,^o^z,rustmaps

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players The slot count is 40.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

EA
East Asia Its browser listing sits under East Asia.

Other

rustmaps
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.