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Rust Insights

Server profile · EA

[JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]

Online, with 6 of 40 players on; ranked #1,287 of every public Rust server, the top 6%. It last wiped 27d ago.

Filed under monthly wipes moddedoxidepve
Launch Rust and join Website
6/ 40 players now 15% full
67-day averagepeak 16
#1,287ranktop 6% · #131 in EA
27d agolast wipemonthly schedule
7d 2hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0510152017:0002:0011:0021:0006:0015:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608017:0002:0011:0021:0006:0015:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 6% of all ranked servers, top 24% in EA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

35 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

010203040+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 35, 23 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:17 UTC27d ago 35 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱EA · groups of 8+ · monthly · 35 on average32/100
  2. 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 20 on average21/88
  3. [熊猫PVE]修仙升级/召唤/据点/10月新档正式服EA · groups of 8+ · monthly · 12 on average14/100
  4. [JP]ちょっぴりHard-PvE RiSu ServerEA · groups of 8+ · monthly · 11 on average11/100
  5. 【青岩-PVE服】原倍/萌新/突袭据点EA · groups of 8+ · monthly · 11 on average5/200
  6. 新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简EA · groups of 16+ · monthly · 10 on average10/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?

Recent wipes peaked at 35 players on average. The peak crowd on this wipe came 23 hours after it started.

How often does [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] wipe, and on which day?

Each month [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 27 days 3 hours ago. Wipes run monthly, as its tags say.

Server details

Does [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] hold a steady frame rate?

Average server fps over the last 48 hours was 57, with a floor of 41. Buildings, deployables and the rest took the entity count as high as 153,008. The highest memory figure was 3,642 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?

Rust network protocol 2635 and build 168909 on Windows is what [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA], and is it up at the moment?

Right now [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] is up and running. Going by the uptime figure it gives, its last restart was around 5 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] sit?

Its EA tag is what [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] uses to list itself in Asia. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 222.224.192.138:28015.

Server tags

How should you read the tags listed for [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?

These tags come from [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; EA (East Asia): The server browser files this server under East Asia; rustmaps (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Who is behind [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?

[JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] and 5 other servers we track all publish a ikkunn53.com hostname, so the same operator most likely runs them.

Which Rust Insights filters and lists feature [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?

[JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

How many players are on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] right now, and how does that number move?

Of its 40 slots, [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] currently has 6 filled. The seven-day average is 6 players, and the highest point in that week was 16. Look at the last 48 hours and the peak hour is 10:00 UTC, at 11 players on average.

In the ranking of Rust servers, where does [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] place?

[JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] holds #1,287 for player hours over the last seven days, #131 in Asia and in the top 6% of all ranked servers.

Rules and settings

What are the settings and rules for [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?

The name of [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA] does not state a gather rate. The default of 8 players per group is what applies here. pve is the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

What is the map on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?

A custom map of size 4,000 is in use on [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]; download its published file from this page.

Join

How can you get onto [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]?

Open the console with F1 in Rust and enter client.connect 222.224.192.138:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://www.ikkunn53.com/rust is its website.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^m,EA,^p,gmrust,cs168909,ts8,^o^z,rustmaps

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players 40 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly This server wipes monthly, together with the force wipe from Facepunch.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

EA
East Asia The server browser files this server under East Asia.

Other

rustmaps
Custom tag Owners and plugins can add tags, and this is one; it is not standard Rust.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.