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Rust Insights

Server profile · EA

Japan Tokyo - Chill PvE|JP

Online, with 6 of 100 players on; ranked #641 of every public Rust server, the top 3%. It last wiped 25d ago.

Filed under vanillamoddedcarbonpve
Launch Rust and join Website
6/ 100 players now 6% full
217-day averagepeak 64
#641ranktop 3% · #30 in EA
25d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
02040608019:0004:0013:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304019:0004:0013:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
120040060080020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 3% of all ranked servers, top 5% in EA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.5 days usual gap between real wipes
127 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 127, 5 hours in, with 25 in the queue.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:46 UTC25d ago 127+25 queue – running 1
Thu 1 Oct, 19:46 UTC FW25d ago 127+25 queue – 0.5 days 7

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average41/200
  2. [坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖EA · groups of 8+ · monthly · 37 on average24/100
  3. QS『鱼山路』pve|耐玩|升级|突袭EA · groups of 8+ · 36 on average37/100
  4. 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 21 on average20/88
  5. [JP][PVE] パグさば Pug-Server ver 27 | 10/2~EA · groups of 16+ · 14 on average14/100
  6. [纪元PVE] 工业|挂机|自动|死亡不掉|标点EA · groups of 8+ · 13 on average13/100

The short version

Quick answers

From the figures on this page.

Wipe days

What does Japan Tokyo - Chill PvE|JP look like once wipe day arrives?

The average busiest point of its recent wipes was 127 players. 5 hours after the latest wipe came the peak, and a further 25 stood in the queue.

How often does Japan Tokyo - Chill PvE|JP wipe, and on which day?

Too few wipes are on record for Japan Tokyo - Chill PvE|JP to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 25 days 9 hours have passed since its current world was created.

Server details

What does performance look like on Japan Tokyo - Chill PvE|JP?

The 48-hour average for server fps is 30, and 24 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 573,215. The highest memory figure was 16,016 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is Japan Tokyo - Chill PvE|JP on?

Rust network protocol 2635 and build 168909 on Linux is what Japan Tokyo - Chill PvE|JP runs. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Japan Tokyo - Chill PvE|JP, and is it online?

Japan Tokyo - Chill PvE|JP is currently reachable and online. About 7 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does Japan Tokyo - Chill PvE|JP sit?

With its EA tag, Japan Tokyo - Chill PvE|JP lists itself in Asia. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 162.222.17.4:30010 is where it answers.

Tags

Which meanings sit behind the tags on Japan Tokyo - Chill PvE|JP?

When the game's server browser reads Japan Tokyo - Chill PvE|JP, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts16 (Group limit): A team holds 16 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^p (PvE): There is no player fighting; the world itself is the danger; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use; EA (East Asia): Find it in the browser under East Asia. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Who is behind Japan Tokyo - Chill PvE|JP?

A japantokyo.jp hostname is published by Japan Tokyo - Chill PvE|JP, and by 3 other servers we track, which suggests the same operator runs them.

On which Rust Insights lists does Japan Tokyo - Chill PvE|JP appear?

Japan Tokyo - Chill PvE|JP appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Average players: 10+ on average.

Player counts

How many players are on Japan Tokyo - Chill PvE|JP right now, and how does that number move?

At the time of this refresh, Japan Tokyo - Chill PvE|JP holds 6 players on 100 slots. Over the past week it peaked at 64 and averaged 21 players. Its strongest hour in the past 48 was 12:00 UTC, with an average of 41 players.

In the ranking of Rust servers, where does Japan Tokyo - Chill PvE|JP place?

In Asia, Japan Tokyo - Chill PvE|JP is #30; across all ranked servers it is #641 on seven-day player hours, in the top 3%.

Map and rules

How is Japan Tokyo - Chill PvE|JP configured, and what rules apply?

The name of Japan Tokyo - Chill PvE|JP does not state a gather rate. 16 players is the most a group can hold. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. The server has Valve's VAC anti-cheat switched on.

What is the map on Japan Tokyo - Chill PvE|JP?

The game generates the map on Japan Tokyo - Chill PvE|JP: procedural, size 5,500, seed 1337. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.

Connecting

How can you get onto Japan Tokyo - Chill PvE|JP?

Open the console with F1 in Rust and enter client.connect 162.222.17.4:30010. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://discord.com/invite/AH7FXJ2Xet.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,EA,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players 100 slots in total.
ts16
Group limit A team holds 16 players at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon is the plugin framework in use.

Region

EA
East Asia Find it in the browser under East Asia.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.