Server profile · EA
QS『鱼山路』pve|耐玩|升级|突袭
Online, with 38 of 100 players on; ranked #610 of every public Rust server, the top 3%. It last wiped 9d ago.
Online EA 202.189.16.15:21015 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 3% of all ranked servers, top 5% in EA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does QS『鱼山路』pve|耐玩|升级|突袭 wipe?
The record of QS『鱼山路』pve|耐玩|升级|突袭's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 9 days 2 hours have passed since its current world was created.
Server details
What does performance look like on QS『鱼山路』pve|耐玩|升级|突袭?
The 48-hour average for server fps is 59, and 55 was the lowest seen. The world held a peak of 102,481 entities, counting buildings, deployables and all the rest. Memory use peaked at 4,167 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on QS『鱼山路』pve|耐玩|升级|突袭?
Running on Windows, QS『鱼山路』pve|耐玩|升级|突袭 is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
Has QS『鱼山路』pve|耐玩|升级|突袭 stayed online, and is it up now?
Right now QS『鱼山路』pve|耐玩|升级|突袭 is up and running. About 4 days 8 hours ago is when it last restarted, judged from the uptime it reports. The last 3 full days gave 72 of 72 hours up, or 100% of the time. Rust Insights first logged this server on 23 October 2026.
In which location does QS『鱼山路』pve|耐玩|升级|突袭 sit?
Its EA tag is what QS『鱼山路』pve|耐玩|升级|突袭 uses to list itself in Asia. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 202.189.16.15:21015.
Server tags
Which meanings sit behind the tags on QS『鱼山路』pve|耐玩|升级|突袭?
The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; EA (East Asia): Its browser listing sits under East Asia; oxidation (Custom tag): Not a standard Rust tag: a plugin or the owner put it there are what QS『鱼山路』pve|耐玩|升级|突袭 publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Who operates QS『鱼山路』pve|耐玩|升级|突袭?
QS『鱼山路』pve|耐玩|升级|突袭 and 18 other servers we track all publish a rustqs.com hostname, so the same operator most likely runs them.
On which Rust Insights lists does QS『鱼山路』pve|耐玩|升级|突袭 appear?
QS『鱼山路』pve|耐玩|升级|突袭 appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average.
Player counts
What does the population of QS『鱼山路』pve|耐玩|升级|突袭 look like?
At the time of this refresh, QS『鱼山路』pve|耐玩|升级|突袭 holds 38 players on 100 slots. Over the past week it peaked at 42 and averaged 36 players. Look at the last 48 hours and the peak hour is 13:00 UTC, at 41 players on average.
In the ranking of Rust servers, where does QS『鱼山路』pve|耐玩|升级|突袭 place?
On the seven-day player-hours measure, QS『鱼山路』pve|耐玩|升级|突袭 is #610, in the top 3% of all ranked servers and #27 in Asia.
Rules and settings
How is QS『鱼山路』pve|耐玩|升级|突袭 configured, and what rules apply?
Nothing about gather rate is given in the name of QS『鱼山路』pve|耐玩|升级|突袭. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on QS『鱼山路』pve|耐玩|升级|突袭?
QS『鱼山路』pve|耐玩|升级|突袭 runs a procedural map of size 4,000 with seed 453061261, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How do you connect to QS『鱼山路』pve|耐玩|升级|突袭?
Open the console with F1 in Rust and enter client.connect 202.189.16.15:21015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.