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Rust Insights

Server profile · EA

Japan Tokyo - Hard PvE|BPdrop|JP

Online, with 0 of 100 players on; ranked #928 of every public Rust server, the top 4%. It last wiped 26d ago.

Filed under vanillamoddedcarbonpve
Launch Rust and join Website
0/ 100 players now 0% full
107-day averagepeak 31
#928ranktop 4% · #83 in EA
26d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
01020304022:0007:0016:0001:0010:0020:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304022:0007:0016:0001:0010:0020:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12505007501k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 4% of all ranked servers, top 15% in EA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.3 days usual gap between real wipes
100% on rhythm of its recent wipes
89 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctFri 2 OctThu 1 Oct
0255075100+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 89, 5 hours in, with 13 in the queue.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:46 UTC26d ago 89+13 queue – running 0
Fri 2 Oct, 01:04 UTC26d ago 89+13 queue – 0.3 days 0
Thu 1 Oct, 18:49 UTC FW27d ago 89+13 queue – 0.3 days 3

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average20/200
  2. QS『鱼山路』pve|耐玩|升级|突袭EA · groups of 8+ · 37 on average41/100
  3. [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱EA · groups of 8+ · monthly · 35 on average33/100
  4. 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 21 on average17/88
  5. [JP][PVE] パグさば Pug-Server ver 27 | 10/2~EA · groups of 16+ · 14 on average2/100
  6. [纪元PVE] 工业|挂机|自动|死亡不掉|标点EA · groups of 8+ · 13 on average13/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at Japan Tokyo - Hard PvE|BPdrop|JP?

At their busiest, its recent wipes drew 89 players on average. At its peak on the latest wipe, 5 hours after the wipe, the crowd was joined by 13 in the queue.

How often does Japan Tokyo - Hard PvE|BPdrop|JP wipe, and on which day?

Japan Tokyo - Hard PvE|BPdrop|JP wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 26 days 12 hours ago.

Server details

What does performance look like on Japan Tokyo - Hard PvE|BPdrop|JP?

The 48-hour average for server fps is 30, and 30 was the lowest seen. At its highest the entity count reached 278,237: buildings, deployables and everything else. The highest memory figure was 10,195 MB. A climbing entity count and low fps are what players experience as lag.

On what version does Japan Tokyo - Hard PvE|BPdrop|JP currently run?

Rust network protocol 2635 and build 168909 on Linux is what Japan Tokyo - Hard PvE|BPdrop|JP runs. You can only join if your game is on the same protocol; Steam handles that update.

Has Japan Tokyo - Hard PvE|BPdrop|JP stayed online, and is it up now?

Japan Tokyo - Hard PvE|BPdrop|JP is currently reachable and online. Going by the uptime figure it gives, its last restart was around 10 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for Japan Tokyo - Hard PvE|BPdrop|JP?

With its EA tag, Japan Tokyo - Hard PvE|BPdrop|JP lists itself in Asia. Rust Insights reports the location a server declares, not the physical place of the machine. 162.222.17.4:28045 is where it answers.

Server tags

Which meanings sit behind the tags on Japan Tokyo - Hard PvE|BPdrop|JP?

These tags come from Japan Tokyo - Hard PvE|BPdrop|JP and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts16 (Group limit): No team may exceed 16 players; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^p (PvE): The world is the threat here, since players do not fight one another; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use; EA (East Asia): The server browser files this server under East Asia. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Who operates Japan Tokyo - Hard PvE|BPdrop|JP?

Japan Tokyo - Hard PvE|BPdrop|JP and 3 other servers we track all publish a japantokyo.jp hostname, so the same operator most likely runs them.

On which Rust Insights lists does Japan Tokyo - Hard PvE|BPdrop|JP appear?

Japan Tokyo - Hard PvE|BPdrop|JP appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Average players: 10+ on average.

Population history

How many players are on Japan Tokyo - Hard PvE|BPdrop|JP right now?

Japan Tokyo - Hard PvE|BPdrop|JP shows 0 players at the moment, against 100 slots. A weekly average of 10 players goes with a peak of 31. Its strongest hour in the past 48 was 12:00 UTC, with an average of 25 players.

Where does Japan Tokyo - Hard PvE|BPdrop|JP sit in the rankings?

Japan Tokyo - Hard PvE|BPdrop|JP holds #928 for player hours over the last seven days, #83 in Asia and in the top 4% of all ranked servers.

Map and rules

What settings and rules apply on Japan Tokyo - Hard PvE|BPdrop|JP?

The name of Japan Tokyo - Hard PvE|BPdrop|JP does not state a gather rate. The group cap stands at 16 players. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. The server has Valve's VAC anti-cheat switched on.

Which map is live on Japan Tokyo - Hard PvE|BPdrop|JP?

Size 5,500, procedural, generated by the game: that is the map on Japan Tokyo - Hard PvE|BPdrop|JP. The name of its map reads: Custom Map.

How to join

What is the way to join Japan Tokyo - Hard PvE|BPdrop|JP?

Open the console with F1 in Rust and enter client.connect 162.222.17.4:28045. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://discord.com/invite/AH7FXJ2Xet is its website.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,EA,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players It holds 100 slots.
ts16
Group limit No team may exceed 16 players.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Region

EA
East Asia The server browser files this server under East Asia.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.