Server profile · EA
[JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe
Online, with 2 of 150 players on; ranked #3,340 of every public Rust server, the top 15%. It last wiped 12d ago.
Online EA 153.197.161.35:28017 checked 14m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 15% of all ranked servers, top 55% in EA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Friday 30 October, 04:32 UTC, in 1d 12h. Its biweekly schedule tag · low confidence
Coming wipes
- 1d 12hFri 30 Oct, 04:32 UTC
- 8d 2hThu 5 Nov, 19:00 UTCFW
- 15d 12hFri 13 Nov, 04:32 UTC
- 29d 12hFri 27 Nov, 04:32 UTC
- 36d 2hThu 3 Dec, 19:00 UTCFW
- 43d 12hFri 11 Dec, 04:32 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 5, 28 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 04:32 UTC12d ago | 5 | – | running | 0 |
| Thu 1 Oct, 19:05 UTC FW26d ago | 4 | halved by day 9 | 14.4 days | 0 |
| Thu 17 Sep, 19:00 UTC40d ago | 7 | halved by day 6 | 14 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
Recent wipes peaked at 5 players on average. The peak crowd on this wipe came 28 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 7.5.
On what schedule does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe wipe?
Its tag sets the prediction: too few wipes on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe are on record to confirm the schedule. A wipe is expected on Friday 30 October at 04:32 UTC. 12 days 11 hours have passed since its current world was created. According to its tags, wipes come every two weeks.
Server details
What does performance look like on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
The 48-hour average for server fps is 98, and 81 was the lowest seen. The world held a peak of 122,965 entities, counting buildings, deployables and all the rest. It drew as much as 4,466 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe on?
Running on Linux, [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe, and is it up at the moment?
[JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe is currently reachable and online. The uptime it reports puts the last restart at about 18 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
The EA tag is how [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe places itself in Asia. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 153.197.161.35:28017.
Tags
What is meant by each tag on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): 150 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^b (Biweekly): Two weeks is the gap between wipes; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^y (Carbon): The plugin framework here is Carbon; ^q (Premium): Joining requires premium status in Rust; EA (East Asia): The server browser files this server under East Asia are what [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Who is behind [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
[JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe and 2 other servers we track all publish a crypto-cheer.jp hostname, so the same operator most likely runs them.
Where does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe are Best Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population history
How many players are on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe right now?
Of its 150 slots, [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe currently has 2 filled. A weekly average of 1 players goes with a peak of 7. The busiest point of the last 48 hours fell at 10:00 UTC, averaging 5 players.
In the ranking of Rust servers, where does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe place?
In Asia, [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe is #310; across all ranked servers it is #3,340 on seven-day player hours, in the top 15%.
Rules and settings
What settings and rules apply on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
The name of [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. Carbon is the plugin count it runs. The server describes itself as vanilla, meaning no kits, rate changes or rule changes: this is the game as Facepunch ships it. Joining requires premium status in Rust. Anti-cheat: VAC, from Valve, is on.
What is the map on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
Size 4,500 and seed 930824030 define the procedural map on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How do you connect to [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
To connect, start Rust and enter client.connect 153.197.161.35:28017 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Joining requires premium status in Rust.