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[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla

Online, with 0 of 200 players on; ranked #1,563 of every public Rust server, the top 7%. It last wiped 4h ago.

Filed under biweekly wipes vanillaoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 200 players now 0% full
47-day averagepeak 15
#1,563ranktop 7% · #159 in EA
4h agolast wipebiweekly schedule
7d 19hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
0246800:0009:0018:0003:0012:0022:00Wiped Wed 28 Oct, 19:34 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
05010015020000:0009:0018:0003:0012:0022:00Wiped Wed 28 Oct, 19:34 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 7% of all ranked servers, top 28% in EA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

14 days usual gap between real wipes
67% on rhythm of its recent wipes
31 wipe-day peak players, last three wipes
33% crowd held else halves by day 8.5

Coming wipes

  1. 7d 19hThu 5 Nov, 19:00 UTCFW
  2. 13d 19hWed 11 Nov, 19:34 UTC
  3. 27d 19hWed 25 Nov, 19:34 UTC
  4. 35d 19hThu 3 Dec, 19:00 UTCFW
  5. 41d 19hWed 9 Dec, 19:34 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctTue 15 Sep
010203040+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 34, 18 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 19:34 UTC4h ago – – running 1
Thu 15 Oct, 17:48 UTC13d ago 34 – – 4
Thu 1 Oct, 18:03 UTC FW27d ago 28 held half 14 days 0
Tue 15 Sep, 15:49 UTC43d ago 32 halved by day 10 16.1 days 8

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 67 on average7/200
  2. Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.comEA · groups of 8+ · biweekly · 42 on average14/215
  3. Rustafied.com - SEA MediumEA · groups of 16+ · biweekly · 27 on average5/100
  4. JP ONLY 2WEEK SOLO/DUO/TORIO#84EA · groups of 8+ · biweekly · 3 on average2/60
  5. [SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly EA · groups of 8+ · biweekly · 2 on average1/100
  6. 新手村 | Rookie Village | 四人 | 1x PVP 10.26新开EA · groups of 8+ · 1x · biweekly · 1 on average0/500

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla look like once wipe day arrives?

Recent wipes peaked at 31 players on average. 18 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 33% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 8.5.

When does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla wipe, and how often?

Its tag sets the prediction: too few wipes on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 4 hours ago. Its tags carry an every-two-weeks wipe schedule.

Server

How well does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla perform?

Average server fps over the last 48 hours was 126, with a floor of 101. At its highest the entity count reached 117,251: buildings, deployables and everything else. It drew as much as 4,282 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

On what version does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla currently run?

Rust network protocol 2635 and build 168909 on Linux is what [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla, and is it up at the moment?

Right now [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is up and running. Going by the uptime figure it gives, its last restart was around 2 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

The EA tag is how [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla places itself in Asia. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 139.99.124.11:28015 is where it answers.

Server tags

How should you read the tags listed for [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

These tags come from [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): The slot count is 200; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): Two weeks is the gap between wipes; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); EA (East Asia): Its browser listing sits under East Asia. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla turn up among the Rust Insights lists and filters?

[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla appears among the following Rust Insights lists: Best Rust community servers and Vanilla Rust servers. On the server list, the filters that surface it are Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Population history

How many players are on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla right now?

[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla shows 0 players at the moment, against 200 slots. A weekly average of 4 players goes with a peak of 15. Its strongest hour in the past 48 was 15:00 UTC, with an average of 4 players.

Where does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla sit in the rankings?

In Asia, [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is #159; across all ranked servers it is #1,563 on seven-day player hours, in the top 7%.

Map and rules

What settings and rules apply on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

No gather rate appears in the name of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. Plugins: Oxide run here. Vanilla is the label it uses: no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.

Which map is live on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla runs a procedural map of size 3,500 with seed 1444129400, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

What is the way to join [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

Open the console with F1 in Rust and enter client.connect 139.99.124.11:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://discord.com/invite/G4kV5sDrjr is its website.

The small print

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players The slot count is 200.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).

Region

EA
East Asia Its browser listing sits under East Asia.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.