Server profile · us5
[US] Nightshade [PvPvE | Events | QoL Mods]
Online, with 0 of 50 players on; ranked #6,368 of every public Rust server, the top 29%. It last wiped 27d ago.
Online 91.229.114.24:28079 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 29% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:03 UTC FW27d ago | 3 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing58/200
- [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing43/200
- Zombie Land PVE Monthly | Raids | Skills | Custom Maps46/100
- Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet75/100
- [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | 25/150
- US | For all Mankind PVE | No Raiding/Killing/Stealing10/200
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does [US] Nightshade [PvPvE | Events | QoL Mods] look like once wipe day arrives?
At their busiest, its recent wipes drew 3 players on average. The peak crowd on this wipe came 3 hours after it started.
How often does [US] Nightshade [PvPvE | Events | QoL Mods] wipe, and on which day?
Each month [US] Nightshade [PvPvE | Events | QoL Mods] wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 27 days 8 hours ago. Wipes run monthly, as its tags say.
About the server
How well does [US] Nightshade [PvPvE | Events | QoL Mods] perform?
The 48-hour average for server fps is 59, and 19 was the lowest seen. The world held a peak of 61,666 entities, counting buildings, deployables and all the rest. The highest memory figure was 3,296 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on [US] Nightshade [PvPvE | Events | QoL Mods]?
Rust network protocol 2635 and build 168909 on Linux is what [US] Nightshade [PvPvE | Events | QoL Mods] runs. Joining needs your game on the same protocol, which Steam updates for you.
Has [US] Nightshade [PvPvE | Events | QoL Mods] stayed online, and is it up now?
[US] Nightshade [PvPvE | Events | QoL Mods] is currently reachable and online. Going by the uptime figure it gives, its last restart was around 13 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does [US] Nightshade [PvPvE | Events | QoL Mods] sit?
North America is suggested by the name of [US] Nightshade [PvPvE | Events | QoL Mods], which publishes no region tag and carries the region code us5. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 91.229.114.24:28079.
Server tags
How should you read the tags listed for [US] Nightshade [PvPvE | Events | QoL Mods]?
When the game's server browser reads [US] Nightshade [PvPvE | Events | QoL Mods], it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $rus5 (Region code): Region code: us5; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): The world is the threat here, since players do not fight one another; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does [US] Nightshade [PvPvE | Events | QoL Mods] appear?
The Rust Insights lists that carry [US] Nightshade [PvPvE | Events | QoL Mods] are Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How many players are on [US] Nightshade [PvPvE | Events | QoL Mods] right now, and how does that number move?
At the time of this refresh, [US] Nightshade [PvPvE | Events | QoL Mods] holds 0 players on 50 slots. The seven-day average is 0 players, and the highest point in that week was 3. Its strongest hour in the past 48 was 01:00 UTC, with an average of 2 players.
Where does [US] Nightshade [PvPvE | Events | QoL Mods] sit in the rankings?
The player-hours ranking for the last seven days puts [US] Nightshade [PvPvE | Events | QoL Mods] at #6,368, among the top 29% of all ranked servers.
Settings and rules
What settings and rules apply on [US] Nightshade [PvPvE | Events | QoL Mods]?
The name of [US] Nightshade [PvPvE | Events | QoL Mods] does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on [US] Nightshade [PvPvE | Events | QoL Mods]?
The game generates the map on [US] Nightshade [PvPvE | Events | QoL Mods]: procedural, size 3,500, seed 1337. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Custom Map.
Connecting
How do you connect to [US] Nightshade [PvPvE | Events | QoL Mods]?
To connect, start Rust and enter client.connect 91.229.114.24:28079 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://discord.com/invite/T5h3RDXjEX.
