Source: every five minutes, from the Steam server list.
AveragePeak
Note: hourly average and peak, UTC.
AveragePeakWipe
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
RankRank in region
Note: Top 16% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
0.9 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
6wipe-day peakplayers, last three wipes
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Sat 24 OctThu 22 OctWed 21 Oct
Note: players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
The record
Wipes
Every wipe we saw, newest first.
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 17:29 UTC4d ago
4
–
running
1
Thu 22 Oct, 18:06 UTC6d ago
7
–
2 days
3
Wed 21 Oct, 18:54 UTC7d ago
7
–
1 days
0
Wed 21 Oct, 11:30 UTC7d ago
7
–
0.3 days
2
Tue 20 Oct, 19:03 UTC8d ago
4
–
0.7 days
0
Mon 19 Oct, 15:58 UTC9d ago
4
–
1.1 days
1
Sun 18 Oct, 18:01 UTC10d ago
4
–
0.9 days
1
Sat 17 Oct, 17:29 UTC11d ago
5
–
1 days
0
Fri 16 Oct, 19:18 UTC12d ago
6
–
0.9 days
1
Fri 16 Oct, 11:27 UTC12d ago
6
–
0.3 days
0
Thu 15 Oct, 20:04 UTC13d ago
6
–
0.6 days
1
Thu 15 Oct, 11:41 UTC13d ago
3
–
0.3 days
0
Thu 15 Oct, 01:08 UTC13d ago
3
–
0.4 days
2
Wed 14 Oct, 07:04 UTC14d ago
5
–
0.8 days
0
Tue 13 Oct, 04:04 UTC15d ago
6
–
1.1 days
0
Mon 12 Oct, 12:55 UTC16d ago
6
–
0.6 days
0
Sun 11 Oct, 22:50 UTC16d ago
6
–
0.6 days
0
Sun 11 Oct, 16:46 UTC17d ago
4
–
0.3 days
1
Thu 8 Oct, 11:33 UTC20d ago
5
held half
3.2 days
0
Thu 8 Oct, 04:03 UTC20d ago
5
–
0.3 days
0
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
On 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, what happens on wipe day?
The average busiest point of its recent wipes was 6 players. The peak crowd on this wipe came 2 hours after it started.
On what schedule does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch wipe?
5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 4 days 4 hours have passed since its current world was created.
Server details
What does performance look like on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
Average server fps over the last 48 hours was 226, with a floor of 195. Buildings, deployables and the rest took the entity count as high as 5,194. It drew as much as 3,645 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch currently run?
Rust network protocol 2635 and build 168909 on Windows is what 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, and is it up at the moment?
Right now 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch is up and running. Going by the uptime figure it gives, its last restart was around 1 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch run from?
A region is not published by 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. Rust Insights reports the location a server declares, not the physical place of the machine. 89.34.97.217:28080 is where it answers.
Server tags
Which meanings sit behind the tags on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^e (Minigames): Minigames such as arenas, Bedwars and parkour are what you play here; ^d (Combat training): The loot comes to you, so you can practise aim and PvP; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use are what 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch appear?
5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch appears among the following Rust Insights lists: Modded Rust servers, explained and Aim training servers, live. You will find it on the server list by applying these filters: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population history
How many players are on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch right now, and how does that number move?
Of its 50 slots, 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch currently has 0 filled. Over the past week it peaked at 7 and averaged 1 players. Look at the last 48 hours and the peak hour is 00:00 UTC, at 2 players on average.
How does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch compare with other Rust servers in the ranking?
On player hours for the last seven days, 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch sits at #3,452, inside the top 16% of ranked servers.
Rules and settings
What settings and rules apply on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
No gather rate appears in the name of 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. No group limit is set, so the game's default of 8 players applies. You get minigames & battle royale as the game mode, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch runs a procedural map of size 5,000 with seed 481981, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.
Join
How do you connect to 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
Open the console with F1 in Rust and enter client.connect 89.34.97.217:28080. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.
The small print
Server tags
What each one means.
Published asmp50,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts8
Game
gmrust
Game modeThe game mode is standard Rust survival.
mp50
Max playersThe slot count is 50.
ts8
Group limitThe game default applies: teams cap at 8.
v2635
ProtocolMatching versions are required, and the protocol is 2635.
cs168909
BuildIt runs game build 168909.
ptrak
NetworkingRakNet handles the network layer, as it does by default.
$r?
Region codeNo region code is set.
Gameplay
^e
MinigamesMinigames such as arenas, Bedwars and parkour are what you play here.
^d
Combat trainingThe loot comes to you, so you can practise aim and PvP.
Mods and access
^z
ModdedModded is its listing, because plugins or settings change how the game plays.
^y
CarbonCarbon is the plugin framework in use.
Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.