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Live edition64,938 playing on 11,790 servers

Rust Insights

Server profile

5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch

Online, with 0 of 50 players on; ranked #3,452 of every public Rust server, the top 16%. It last wiped 4d ago.

Filed under moddedcarbon
Launch Rust and join
The server's own banner, as it publishes it.
0/ 50 players now 0% full
17-day averagepeak 7
#3,452ranktop 16%
4d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123423:0008:0017:0001:0010:0020:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040023:0008:0017:0001:0010:0020:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 16% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 days usual gap between real wipes
50% on rhythm of its recent wipes
6 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 24 OctThu 22 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 17:29 UTC4d ago 4 – running 1
Thu 22 Oct, 18:06 UTC6d ago 7 – 2 days 3
Wed 21 Oct, 18:54 UTC7d ago 7 – 1 days 0
Wed 21 Oct, 11:30 UTC7d ago 7 – 0.3 days 2
Tue 20 Oct, 19:03 UTC8d ago 4 – 0.7 days 0
Mon 19 Oct, 15:58 UTC9d ago 4 – 1.1 days 1
Sun 18 Oct, 18:01 UTC10d ago 4 – 0.9 days 1
Sat 17 Oct, 17:29 UTC11d ago 5 – 1 days 0
Fri 16 Oct, 19:18 UTC12d ago 6 – 0.9 days 1
Fri 16 Oct, 11:27 UTC12d ago 6 – 0.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 712 on average995/1500
  2. R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 216 on average195/400
  3. RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 82 on average112/400
  4. DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 66 on average65/250
  5. R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 36 on average48/400
  6. [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 30 on average38/50

The short version

Quick answers

From the figures on this page.

Wipe schedule

On 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, what happens on wipe day?

The average busiest point of its recent wipes was 6 players. The peak crowd on this wipe came 2 hours after it started.

On what schedule does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch wipe?

5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 4 days 4 hours have passed since its current world was created.

Server details

What does performance look like on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

Average server fps over the last 48 hours was 226, with a floor of 195. Buildings, deployables and the rest took the entity count as high as 5,194. It drew as much as 3,645 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch currently run?

Rust network protocol 2635 and build 168909 on Windows is what 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, and is it up at the moment?

Right now 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch is up and running. Going by the uptime figure it gives, its last restart was around 1 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch run from?

A region is not published by 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. Rust Insights reports the location a server declares, not the physical place of the machine. 89.34.97.217:28080 is where it answers.

Server tags

Which meanings sit behind the tags on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^e (Minigames): Minigames such as arenas, Bedwars and parkour are what you play here; ^d (Combat training): The loot comes to you, so you can practise aim and PvP; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use are what 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch appear?

5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch appears among the following Rust Insights lists: Modded Rust servers, explained and Aim training servers, live. You will find it on the server list by applying these filters: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population history

How many players are on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch right now, and how does that number move?

Of its 50 slots, 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch currently has 0 filled. Over the past week it peaked at 7 and averaged 1 players. Look at the last 48 hours and the peak hour is 00:00 UTC, at 2 players on average.

How does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch compare with other Rust servers in the ranking?

On player hours for the last seven days, 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch sits at #3,452, inside the top 16% of ranked servers.

Rules and settings

What settings and rules apply on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

No gather rate appears in the name of 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. No group limit is set, so the game's default of 8 players applies. You get minigames & battle royale as the game mode, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

Which map is live on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch runs a procedural map of size 5,000 with seed 481981, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.

Join

How do you connect to 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

Open the console with F1 in Rust and enter client.connect 89.34.97.217:28080. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The slot count is 50.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Minigames such as arenas, Bedwars and parkour are what you play here.
^d
Combat training The loot comes to you, so you can practise aim and PvP.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.