Skip to the story

Live edition67,745 playing on 11,776 servers

Rust Insights

Server profile · NA

Tubetown Spooky Rust

Online, with 0 of 75 players on; ranked #5,949 of every public Rust server, the top 27%. It last wiped 26d ago.

Filed under monthly wipes moddedcarbonpve
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 75 players now 0% full
07-day averagepeak 2
#5,949ranktop 27% · #973 in NA
26d agolast wipemonthly schedule
7d 6hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608013:0022:0007:0016:0002:0011:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 27% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

7 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 7, 23 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 19:45 UTC26d ago 7 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 49 on average24/200
  2. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 38 on average16/200
  3. Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 34 on average57/100
  4. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average8/100
  5. [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average9/150
  6. US | For all Mankind PVE | No Raiding/Killing/StealingNA · groups of 8+ · monthly · 12 on average4/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Tubetown Spooky Rust look like once wipe day arrives?

At their busiest, its recent wipes drew 7 players on average. 23 hours after the latest wipe, the crowd peaked.

When does Tubetown Spooky Rust wipe, and how often?

The only wipe on Tubetown Spooky Rust is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 26 days 16 hours ago. Its tags state a monthly wipe schedule.

About the server

What does performance look like on Tubetown Spooky Rust?

Server fps averaged 20 over 48 hours; the lowest reading was 5. The world held a peak of 90,198 entities, counting buildings, deployables and all the rest. It drew as much as 3,072 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on Tubetown Spooky Rust?

Running on Linux, Tubetown Spooky Rust is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Has Tubetown Spooky Rust stayed online, and is it up now?

At the time of this check Tubetown Spooky Rust is online. The uptime it reports puts the last restart at about 56 minutes ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for Tubetown Spooky Rust?

With its NA tag, Tubetown Spooky Rust lists itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 89.213.214.5:28020.

Server tags

How should you read the tags listed for Tubetown Spooky Rust?

The tags gmrust (Game mode): Survival as standard Rust plays; mp75 (Max players): The slot count is 75; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^p (PvE): Danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): Find it in the browser under North America are what Tubetown Spooky Rust publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does Tubetown Spooky Rust appear?

The Rust Insights lists that carry Tubetown Spooky Rust are Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Population

How many players are on Tubetown Spooky Rust right now, and how does that number move?

Of its 75 slots, Tubetown Spooky Rust currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 2. Look at the last 48 hours and the peak hour is 00:00 UTC, at 1 players on average.

In the ranking of Rust servers, where does Tubetown Spooky Rust place?

On the seven-day player-hours measure, Tubetown Spooky Rust is #5,949, in the top 27% of all ranked servers and #973 in North America.

Settings and rules

How is Tubetown Spooky Rust configured, and what rules apply?

The name of Tubetown Spooky Rust does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.

Which map is live on Tubetown Spooky Rust?

Tubetown Spooky Rust runs a procedural map of size 4,096 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.

How to join

What is the way to join Tubetown Spooky Rust?

Type client.connect 89.213.214.5:28020 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://cdn2.mapstr.gg/a9b24501/Dark_Ages_v.1.2.4.map.

The small print

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp75
Max players The slot count is 75.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America Find it in the browser under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.