Server profile
[EU] Facepunch 14
Online, with 4 of 300 players on; ranked #1,255 of every public Rust server, the top 6%. It last wiped 28d ago.
Online 79.137.98.160:28020 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 6% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Coming wipes
- 6d 17hThu 5 Nov, 19:00 UTCFW
- 34d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 29, 47 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW28d ago | 29 | – | running | 5 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at [EU] Facepunch 14?
Recent wipes peaked at 29 players on average. The peak crowd on this wipe came 47 hours after it started.
When does [EU] Facepunch 14 wipe, and how often?
Each month [EU] Facepunch 14 wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 28 days 8 hours ago. Its tags state a monthly wipe schedule.
Server
Does [EU] Facepunch 14 hold a steady frame rate?
The 48-hour average for server fps is 220, and 197 was the lowest seen. The world held a peak of 133,710 entities, counting buildings, deployables and all the rest. It drew as much as 5,336 MB of memory. A climbing entity count and low fps are what players experience as lag.
Which Rust version is [EU] Facepunch 14 on?
Rust network protocol 2635 and build 168909 on Windows is what [EU] Facepunch 14 runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is [EU] Facepunch 14, and is it up at the moment?
Right now [EU] Facepunch 14 is up and running. The uptime it reports puts the last restart at about 12 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for [EU] Facepunch 14?
The name of [EU] Facepunch 14 points to Europe, even though no region tag is published. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 79.137.98.160:28020.
Tags
How should you read the tags listed for [EU] Facepunch 14?
The tags official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): The slot count is 300; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc3 (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust are what [EU] Facepunch 14 publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Who operates [EU] Facepunch 14?
A playrust.com hostname is published by [EU] Facepunch 14, and by 124 other servers we track, which suggests the same operator runs them.
On which Rust Insights lists does [EU] Facepunch 14 appear?
The Rust Insights lists that carry [EU] Facepunch 14 are Rust servers running the tutorial, Rust servers in Europe, Official Rust servers, listed and Vanilla Rust servers. You will find it on the server list by applying these filters: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Population history
How many players are on [EU] Facepunch 14 right now, and how does that number move?
At the time of this refresh, [EU] Facepunch 14 holds 4 players on 300 slots. The seven-day average is 6 players, and the highest point in that week was 18. The busiest point of the last 48 hours fell at 20:00 UTC, averaging 12 players.
In the ranking of Rust servers, where does [EU] Facepunch 14 place?
On player hours for the last seven days, [EU] Facepunch 14 sits at #1,255, inside the top 6% of ranked servers.
Settings and rules
How is [EU] Facepunch 14 configured, and what rules apply?
No gather rate appears in the name of [EU] Facepunch 14. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It appears under Official in the game's server list. The server describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. The server has Valve's VAC anti-cheat switched on.
Which map is live on [EU] Facepunch 14?
[EU] Facepunch 14 runs a procedural map of size 4,500 with seed 159513066, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How do you connect to [EU] Facepunch 14?
Type client.connect 79.137.98.160:28020 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.
