Server profile
PVEZone Testing
Offline, with 1 of 10 players on; ranked #8,492 of every public Rust server, the top 38%. It last wiped 26d ago.
Offline 78.63.13.236:28015 checked 3d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 38% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe · high confidence
Coming wipes
- 8d 12hThu 5 Nov, 19:00 UTCFW
- 36d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 13 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:10 UTC FW26d ago | 0 | – | running | 0 |
| Thu 1 Oct, 11:42 UTC26d ago | 1 | – | 0.3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl39/300
- [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing24/200
- [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing39/200
- 1[PvE]Тульский|Русский|Classic+Ивенты14/200
- [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱41/100
- Zombie Land PVE Monthly | Raids | Skills | Custom Maps29/100
The short version
Quick answers
From the figures on this page.
Wipe days
On PVEZone Testing, what happens on wipe day?
Recent wipes peaked at 0 players on average. 13 hours after the latest wipe, the crowd peaked.
How often does PVEZone Testing wipe, and on which day?
The only wipe on PVEZone Testing is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 11 hours have passed since its current world was created. The tags put wipes at monthly.
About the server
Which Rust version is PVEZone Testing on?
The Rust build is network protocol 2635 and build 168909, running on Windows, for PVEZone Testing. You can only join if your game is on the same protocol; Steam handles that update.
Has PVEZone Testing stayed online, and is it up now?
Offline at the moment, PVEZone Testing was last seen 3 days 19 hours ago. The last 7 full days gave 9 of 168 hours up, or 5% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does PVEZone Testing sit?
A region is not published by PVEZone Testing. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 78.63.13.236:28015.
Lists and tags
Which meanings sit behind the tags on PVEZone Testing?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what PVEZone Testing publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does PVEZone Testing turn up among the Rust Insights lists and filters?
These Rust Insights lists include PVEZone Testing: Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What does the population of PVEZone Testing look like?
The last time PVEZone Testing was seen online was 3 days 19 hours ago, and it is offline now. A weekly average of 1 players goes with a peak of 1.
Where does PVEZone Testing sit in the rankings?
On player hours for the last seven days, PVEZone Testing sits at #8,492, inside the top 38% of ranked servers.
Settings and rules
How is PVEZone Testing configured, and what rules apply?
The name of PVEZone Testing does not state a gather rate. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
How to join
How do you connect to PVEZone Testing?
To connect, start Rust and enter client.connect 78.63.13.236:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.