Server profile
PlotWorld Dev | Persistent Bases
Offline, with 0 of 20 players on; ranked #15,150 of every public Rust server. It last wiped 66d ago.
Offline 66.70.181.82:28015 checked 44d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA321/350
- R2 - Aim training / Matchmaking / Facechecks - RU Main28/400
- RustGames.gg | Lucky Pillars - EU 116/400
- DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP6/200
- R2 - Aim training / Matchmaking / Facechecks - EU Main2/400
- [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD13/50
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does PlotWorld Dev | Persistent Bases wipe, and on which day?
The record of PlotWorld Dev | Persistent Bases's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 66 days 1 hours ago.
Server details
On what version does PlotWorld Dev | Persistent Bases currently run?
Running on Linux, PlotWorld Dev | Persistent Bases is on Rust network protocol 2632 and build 161125. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is PlotWorld Dev | Persistent Bases, and is it up at the moment?
Offline at the moment, PlotWorld Dev | Persistent Bases was last seen 44 days 5 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for PlotWorld Dev | Persistent Bases?
A region is not published by PlotWorld Dev | Persistent Bases. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 66.70.181.82:28015 is where it answers.
Tags
What is meant by each tag on PlotWorld Dev | Persistent Bases?
When the game's server browser reads PlotWorld Dev | Persistent Bases, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): It holds 20 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2632 (Protocol): To join you need the same version; protocol 2632; cs161125 (Build): Build 161125 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^e (Minigames): Minigames such as arenas, Bedwars and parkour are what you play here; ^k (Build server): Design and practise your bases here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does PlotWorld Dev | Persistent Bases turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry PlotWorld Dev | Persistent Bases are Modded Rust servers, explained and Rust build and creative servers. You will find it on the server list by applying these filters: Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What does the population of PlotWorld Dev | Persistent Bases look like?
PlotWorld Dev | Persistent Bases is offline at the moment; the last sighting was 44 days 5 hours ago.
Where does PlotWorld Dev | Persistent Bases sit in the rankings?
Player hours over seven days put PlotWorld Dev | Persistent Bases at #15,150, within the top – of the ranked field.
Rules and settings
What are the settings and rules for PlotWorld Dev | Persistent Bases?
No gather rate appears in the name of PlotWorld Dev | Persistent Bases. No group limit is set, so the game's default of 8 players applies. You get minigames & battle royale as the game mode, arenas, Bedwars, parkour, battle royale. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Join
How can you get onto PlotWorld Dev | Persistent Bases?
To connect, start Rust and enter client.connect 66.70.181.82:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.