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Rust Insights

Server profile · NA

CHILLZONE - PVE | NO KILLING/STEALING/RAIDING

Online, with 0 of 50 players on; ranked #5,944 of every public Rust server, the top 27%. It last wiped 22d ago.

Filed under monthly wipes moddedoxidepve
Launch Rust and join Website
0/ 50 players now 0% full
07-day averagepeak 3
#5,944ranktop 27% · #968 in NA
22d agolast wipemonthly schedule
7d 16hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75103:0012:0021:0006:0015:0001:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304003:0012:0021:0006:0015:0001:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Note: Top 27% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

5.1 days usual gap between real wipes
2 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

Coming wipes

  1. 7d 16hThu 5 Nov, 19:00 UTCFW
  2. 35d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 6 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 20:07 UTC22d ago 2 – running 0
Thu 1 Oct, 18:00 UTC FW27d ago 2 held half 5.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average55/200
  2. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average44/200
  3. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average41/100
  4. Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 32 on average73/100
  5. [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average22/150
  6. US | For all Mankind PVE | No Raiding/Killing/StealingNA · groups of 8+ · monthly · 12 on average11/200

The short version

Quick answers

From the figures on this page.

Wipe days

What does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING look like once wipe day arrives?

Recent wipes peaked at 2 players on average. 6 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

On what schedule does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING wipe?

The only wipe on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 22 days 6 hours have passed since its current world was created. Wipes run monthly, as its tags say.

Server details

How well does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING perform?

The 48-hour average for server fps is 9, and 5 was the lowest seen. At its highest the entity count reached 82,215: buildings, deployables and everything else. Memory use peaked at 2,857 MB. A climbing entity count and low fps are what players experience as lag.

On what version does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING currently run?

Running on Linux, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for CHILLZONE - PVE | NO KILLING/STEALING/RAIDING, and is it online?

CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is currently reachable and online. Going by the uptime figure it gives, its last restart was around 6 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 1 October 2026 is when Rust Insights first saw it.

Where does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING run from?

The NA tag is how CHILLZONE - PVE | NO KILLING/STEALING/RAIDING places itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 66.51.99.62:28040.

Server tags

How should you read the tags listed for CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?

These tags come from CHILLZONE - PVE | NO KILLING/STEALING/RAIDING and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts20 (Group limit): A team holds 20 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^r (Roleplay): This is a roleplay server; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): The server browser files this server under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?

These Rust Insights lists include CHILLZONE - PVE | NO KILLING/STEALING/RAIDING: Modded Rust servers, explained, Rust PvE servers, live, Rust roleplay servers and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population history

How many players are on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING right now, and how does that number move?

At the time of this refresh, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING holds 0 players on 50 slots. The seven-day average is 0 players, and the highest point in that week was 3. The busiest point of the last 48 hours fell at 03:00 UTC, averaging 1 players.

Where does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING sit in the rankings?

In North America, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is #968; across all ranked servers it is #5,944 on seven-day player hours, in the top 27%.

Rules and settings

How is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING configured, and what rules apply?

Nothing about gather rate is given in the name of CHILLZONE - PVE | NO KILLING/STEALING/RAIDING. The group cap stands at 20 players. roleplay is the game mode, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

Which map is live on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?

The game generates the map on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING: procedural, size 4,096, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.

Join

What is the way to join CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?

Type client.connect 66.51.99.62:28040 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://discord.com/invite/esCaNaG6kf.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts20,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players It holds 50 slots.
ts20
Group limit A team holds 20 players at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly This server wipes monthly, together with the force wipe from Facepunch.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

NA
North America The server browser files this server under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.