Server profile · NA
CHILLZONE - PVE | NO KILLING/STEALING/RAIDING
Online, with 0 of 50 players on; ranked #5,944 of every public Rust server, the top 27%. It last wiped 22d ago.
Online NA 66.51.99.62:28040 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 27% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 20:07 UTC22d ago | 2 | – | running | 0 |
| Thu 1 Oct, 18:00 UTC FW27d ago | 2 | held half | 5.1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing55/200
- [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing44/200
- Zombie Land PVE Monthly | Raids | Skills | Custom Maps41/100
- Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet73/100
- [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | 22/150
- US | For all Mankind PVE | No Raiding/Killing/Stealing11/200
The short version
Quick answers
From the figures on this page.
Wipe days
What does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING look like once wipe day arrives?
Recent wipes peaked at 2 players on average. 6 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
On what schedule does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING wipe?
The only wipe on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 22 days 6 hours have passed since its current world was created. Wipes run monthly, as its tags say.
Server details
How well does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING perform?
The 48-hour average for server fps is 9, and 5 was the lowest seen. At its highest the entity count reached 82,215: buildings, deployables and everything else. Memory use peaked at 2,857 MB. A climbing entity count and low fps are what players experience as lag.
On what version does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING currently run?
Running on Linux, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for CHILLZONE - PVE | NO KILLING/STEALING/RAIDING, and is it online?
CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is currently reachable and online. Going by the uptime figure it gives, its last restart was around 6 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 1 October 2026 is when Rust Insights first saw it.
Where does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING run from?
The NA tag is how CHILLZONE - PVE | NO KILLING/STEALING/RAIDING places itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 66.51.99.62:28040.
Server tags
How should you read the tags listed for CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
These tags come from CHILLZONE - PVE | NO KILLING/STEALING/RAIDING and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts20 (Group limit): A team holds 20 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^r (Roleplay): This is a roleplay server; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): The server browser files this server under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
These Rust Insights lists include CHILLZONE - PVE | NO KILLING/STEALING/RAIDING: Modded Rust servers, explained, Rust PvE servers, live, Rust roleplay servers and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population history
How many players are on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING right now, and how does that number move?
At the time of this refresh, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING holds 0 players on 50 slots. The seven-day average is 0 players, and the highest point in that week was 3. The busiest point of the last 48 hours fell at 03:00 UTC, averaging 1 players.
Where does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING sit in the rankings?
In North America, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is #968; across all ranked servers it is #5,944 on seven-day player hours, in the top 27%.
Rules and settings
How is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING configured, and what rules apply?
Nothing about gather rate is given in the name of CHILLZONE - PVE | NO KILLING/STEALING/RAIDING. The group cap stands at 20 players. roleplay is the game mode, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
The game generates the map on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING: procedural, size 4,096, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.
Join
What is the way to join CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
Type client.connect 66.51.99.62:28040 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://discord.com/invite/esCaNaG6kf.