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Live edition53,199 playing on 11,735 servers

Rust Insights

Server profile · NA

Rustmod.cc PVE | Raidable Bases |

Online, with 0 of 50 players on; ranked #15,344 of every public Rust server, the top 69%. It last wiped 23d ago.

Filed under monthly wipes moddedoxidepve
Launch Rust and join Website
0/ 50 players now 0% full
07-day averagepeak –
#15,344ranktop 69% · #1522 in NA
23d agolast wipemonthly schedule
7d 19hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

0246800:0009:0018:0003:0012:0022:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

3.9 days usual gap between real wipes
0 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 19hThu 5 Nov, 19:00 UTCFW
  2. 35d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 5 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 15:36 UTC23d ago 1 – running 0
Thu 1 Oct, 17:26 UTC FW27d ago 0 – 3.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average60/200
  2. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average35/200
  3. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average45/100
  4. Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 31 on average80/100
  5. [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average35/150
  6. US | For all Mankind PVE | No Raiding/Killing/StealingNA · groups of 8+ · monthly · 12 on average16/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does Rustmod.cc PVE | Raidable Bases | look like once wipe day arrives?

At their busiest, its recent wipes drew 0 players on average. 7 hours after the latest wipe, the crowd peaked.

When does Rustmod.cc PVE | Raidable Bases | wipe, and how often?

Each month Rustmod.cc PVE | Raidable Bases | wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 23 days 8 hours ago. Wipes run monthly, as its tags say.

Server

Does Rustmod.cc PVE | Raidable Bases | hold a steady frame rate?

Average server fps over the last 48 hours was 5, with a floor of 5. At its highest the entity count reached 3,051: buildings, deployables and everything else. Memory use peaked at 1,345 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is Rustmod.cc PVE | Raidable Bases | on?

Running on Linux, Rustmod.cc PVE | Raidable Bases | is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Rustmod.cc PVE | Raidable Bases |, and is it online?

Rustmod.cc PVE | Raidable Bases | is currently reachable and online. The uptime it reports puts the last restart at about 29 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does Rustmod.cc PVE | Raidable Bases | sit?

Its NA tag is what Rustmod.cc PVE | Raidable Bases | uses to list itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 66.51.99.45:28025.

Server tags

How should you read the tags listed for Rustmod.cc PVE | Raidable Bases |?

When the game's server browser reads Rustmod.cc PVE | Raidable Bases |, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): The server browser files this server under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Rustmod.cc PVE | Raidable Bases | turn up among the Rust Insights lists and filters?

These Rust Insights lists include Rustmod.cc PVE | Raidable Bases |: Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

How many players are on Rustmod.cc PVE | Raidable Bases | right now, and how does that number move?

At the time of this refresh, Rustmod.cc PVE | Raidable Bases | holds 0 players on 50 slots. A seven-day average of 0 players puts the last week in context.

Where does Rustmod.cc PVE | Raidable Bases | sit in the rankings?

Rustmod.cc PVE | Raidable Bases | holds #15,344 for player hours over the last seven days, #1,522 in North America and in the top 69% of all ranked servers.

Settings and rules

What settings and rules apply on Rustmod.cc PVE | Raidable Bases |?

The name of Rustmod.cc PVE | Raidable Bases | does not state a gather rate. Groups can reach 8 players, which is the default in the game. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

What is the map on Rustmod.cc PVE | Raidable Bases |?

The game generates the map on Rustmod.cc PVE | Raidable Bases |: procedural, size 1,000, seed 55555. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How can you get onto Rustmod.cc PVE | Raidable Bases |?

Type client.connect 66.51.99.45:28025 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://rustmod.cc.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

NA
North America The server browser files this server under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.