Server profile · NA
We moved
Offline, with 1 of 50 players on; ranked #13,027 of every public Rust server, the top 59%. It last wiped 10d ago.
Offline NA 66.51.99.45:28000 checked 10d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 59% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
- 7d 8hThu 5 Nov, 19:00 UTCFW
- 35d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 13:16 UTC10d ago | 1 | – | running | 1 |
| Thu 1 Oct, 18:09 UTC FW27d ago | 6 | held half | 16.8 days | 0 |
| Thu 1 Oct, 09:24 UTC28d ago | 4 | – | 0.4 days | 1 |
| Wed 30 Sep, 09:27 UTC29d ago | 5 | – | 1 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing16/200
- [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing5/200
- Zombie Land PVE Monthly | Raids | Skills | Custom Maps13/100
- Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet56/100
- [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | 4/150
- US | For all Mankind PVE | No Raiding/Killing/Stealing4/200
The short version
Quick answers
From the figures on this page.
Wipe days
What does We moved look like once wipe day arrives?
The average busiest point of its recent wipes was 4 players. 0 hours after the latest wipe, the crowd peaked. In 100% of recent wipes, more than half the peak was still playing at the next wipe.
How often does We moved wipe, and on which day?
Each month We moved wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 10 days 20 hours ago. The tags put wipes at monthly.
Server
On what version does We moved currently run?
Rust network protocol 2634 and build 167781 on Linux is what We moved runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is We moved, and is it up at the moment?
The last sighting of We moved was 10 days 19 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 20 September 2026.
In which location does We moved sit?
With its NA tag, We moved lists itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 66.51.99.45:28000.
Server tags
How should you read the tags listed for We moved?
These tags come from We moved and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files this server under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does We moved turn up among the Rust Insights lists and filters?
We moved appears among the following Rust Insights lists: Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player counts
How many players are on We moved right now, and how does that number move?
We moved is offline at the moment; the last sighting was 10 days 19 hours ago.
Where does We moved sit in the rankings?
We moved holds #13,027 for player hours over the last seven days, #1,447 in North America and in the top 59% of all ranked servers.
Settings and rules
What settings and rules apply on We moved?
Nothing about gather rate is given in the name of We moved. Groups can reach 8 players, which is the default in the game. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on We moved?
We moved runs a procedural map of size 6,000 with seed 10000, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
How do you connect to We moved?
Open the console with F1 in Rust and enter client.connect 66.51.99.45:28000. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.