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Rust Insights

Server profile · NA

Pine Hosting - Rust Server

Online, with 0 of 50 players on; ranked #5,563 of every public Rust server, the top 25%. It last wiped 22d ago.

Filed under monthly wipes moddedoxidepve
Launch Rust and join
The server's own banner, as it publishes it.
0/ 50 players now 0% full
07-day averagepeak 2
#5,563ranktop 25% · #930 in NA
22d agolast wipemonthly schedule
7d 5hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5214:0023:0008:0017:0003:0012:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608014:0023:0008:0017:0003:0012:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

19.8 days usual gap between real wipes
0 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 7 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 11:52 UTC22d ago 0 – running 0
Thu 17 Sep, 17:33 UTC41d ago 1 halved by day 1 19.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 49 on average29/200
  2. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 38 on average18/200
  3. Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 35 on average57/100
  4. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average9/100
  5. [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average11/150
  6. US | For all Mankind PVE | No Raiding/Killing/StealingNA · groups of 8+ · monthly · 12 on average7/200

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Pine Hosting - Rust Server?

Recent wipes peaked at 0 players on average. The peak crowd on this wipe came 0 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 1.

On what schedule does Pine Hosting - Rust Server wipe?

The only wipe on Pine Hosting - Rust Server is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 22 days 1 hours ago. The tags put wipes at monthly.

Server details

What does performance look like on Pine Hosting - Rust Server?

Average server fps over the last 48 hours was 19, with a floor of 5. The world held a peak of 69,548 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,714 MB. A climbing entity count and low fps are what players experience as lag.

On what version does Pine Hosting - Rust Server currently run?

Rust network protocol 2635 and build 168909 on Linux is what Pine Hosting - Rust Server runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Pine Hosting - Rust Server, and is it online?

Right now Pine Hosting - Rust Server is up and running. The uptime it reports puts the last restart at about 32 hours ago. The last 7 full days gave 166 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does Pine Hosting - Rust Server run from?

Its NA tag is what Pine Hosting - Rust Server uses to list itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 66.51.98.67:28000 is where it answers.

Server tags

Which meanings sit behind the tags on Pine Hosting - Rust Server?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): Find it in the browser under North America are what Pine Hosting - Rust Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does Pine Hosting - Rust Server appear?

The Rust Insights lists that carry Pine Hosting - Rust Server are Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

How many players are on Pine Hosting - Rust Server right now, and how does that number move?

Pine Hosting - Rust Server shows 0 players at the moment, against 50 slots. The seven-day average is 0 players, and the highest point in that week was 2. Look at the last 48 hours and the peak hour is 05:00 UTC, at 2 players on average.

In the ranking of Rust servers, where does Pine Hosting - Rust Server place?

On the seven-day player-hours measure, Pine Hosting - Rust Server is #5,563, in the top 25% of all ranked servers and #930 in North America.

Settings and rules

How is Pine Hosting - Rust Server configured, and what rules apply?

Nothing about gather rate is given in the name of Pine Hosting - Rust Server. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is off: Valve's anti-cheat is not active.

What is the map on Pine Hosting - Rust Server?

Pine Hosting - Rust Server runs a procedural map of size 3,500 with seed 1, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How can you get onto Pine Hosting - Rust Server?

Type client.connect 66.51.98.67:28000 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

NA
North America Find it in the browser under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.