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Live edition43,200 playing on 11,655 servers

Rust Insights

Server profile · NA

[US] Immortal Trial's | PVE | No Stability | & more!

Online, with 1 of 100 players on; ranked #2,007 of every public Rust server, the top 9%. It last wiped 7d ago.

Filed under monthly wipes moddedoxidepve
Launch Rust and join
The server's own banner, as it publishes it.
1/ 100 players now 1% full
27-day averagepeak 10
#2,007ranktop 9% · #311 in NA
7d agolast wipemonthly schedule
6d 15hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246804:0013:0023:0008:0017:0002:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608004:0013:0023:0008:0017:0002:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Oct22 Oct24 Oct26 Oct28 Oct30 Oct

Note: Top 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence

5 wipe-day peak players, last three wipes

Coming wipes

  1. 6d 15hThu 5 Nov, 19:00 UTCFW
  2. 34d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 5, 45 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:59 UTC7d ago 5 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 48 on average52/200
  2. Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 38 on average76/100
  3. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 37 on average36/200
  4. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 33 on average32/100
  5. [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average28/150
  6. US | For all Mankind PVE | No Raiding/Killing/StealingNA · groups of 8+ · monthly · 12 on average10/200

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at [US] Immortal Trial's | PVE | No Stability | & more!?

Recent wipes peaked at 5 players on average. 45 hours after the latest wipe, the crowd peaked.

How often does [US] Immortal Trial's | PVE | No Stability | & more! wipe, and on which day?

The only wipe on [US] Immortal Trial's | PVE | No Stability | & more! is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 7 days 7 hours ago. Its tags state a monthly wipe schedule.

Server

Does [US] Immortal Trial's | PVE | No Stability | & more! hold a steady frame rate?

Average server fps over the last 48 hours was 60, with a floor of 57. Buildings, deployables and the rest took the entity count as high as 118,341. The highest memory figure was 4,606 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is [US] Immortal Trial's | PVE | No Stability | & more! on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for [US] Immortal Trial's | PVE | No Stability | & more!. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for [US] Immortal Trial's | PVE | No Stability | & more!, and is it online?

[US] Immortal Trial's | PVE | No Stability | & more! is currently reachable and online. Going by the uptime figure it gives, its last restart was around 15 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 20 October 2026.

In which location does [US] Immortal Trial's | PVE | No Stability | & more! sit?

With its NA tag, [US] Immortal Trial's | PVE | No Stability | & more! lists itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 66.23.226.238:25574.

Lists and tags

What is meant by each tag on [US] Immortal Trial's | PVE | No Stability | & more!?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): Its browser listing sits under North America are what [US] Immortal Trial's | PVE | No Stability | & more! publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does [US] Immortal Trial's | PVE | No Stability | & more! turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry [US] Immortal Trial's | PVE | No Stability | & more! are Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player counts

How many players are on [US] Immortal Trial's | PVE | No Stability | & more! right now?

At the time of this refresh, [US] Immortal Trial's | PVE | No Stability | & more! holds 1 players on 100 slots. Over the past week it peaked at 10 and averaged 2 players. The busiest point of the last 48 hours fell at 23:00 UTC, averaging 6 players.

In the ranking of Rust servers, where does [US] Immortal Trial's | PVE | No Stability | & more! place?

In North America, [US] Immortal Trial's | PVE | No Stability | & more! is #311; across all ranked servers it is #2,007 on seven-day player hours, in the top 9%.

Settings and rules

How is [US] Immortal Trial's | PVE | No Stability | & more! configured, and what rules apply?

No gather rate appears in the name of [US] Immortal Trial's | PVE | No Stability | & more!. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

What is the map on [US] Immortal Trial's | PVE | No Stability | & more!?

[US] Immortal Trial's | PVE | No Stability | & more! runs a procedural map of size 4,250 with seed 1, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

How can you get onto [US] Immortal Trial's | PVE | No Stability | & more!?

To connect, start Rust and enter client.connect 66.23.226.238:25574 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.