Server profile
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets
Online, with 1 of 200 players on; ranked #1,646 of every public Rust server, the top 7%. It makes a new world every few hours rather than wiping.
Online 64.40.8.73:28010 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 7% of all ranked servers. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 09:33 UTC22h ago | – | – | – | 5 |
| Tue 27 Oct, 09:33 UTC1d ago | – | – | – | 4 |
| Mon 26 Oct, 09:33 UTC2d ago | – | – | – | 2 |
| Sun 25 Oct, 09:33 UTC3d ago | – | – | – | 1 |
| Sat 24 Oct, 09:33 UTC4d ago | – | – | – | 1 |
| Fri 23 Oct, 11:38 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 09:33 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 09:33 UTC6d ago | – | – | – | 3 |
| Wed 21 Oct, 09:33 UTC7d ago | – | – | – | 1 |
| Tue 20 Oct, 09:33 UTC8d ago | – | – | – | 2 |
| Mon 19 Oct, 09:33 UTC9d ago | – | – | – | 1 |
| Sun 18 Oct, 09:33 UTC10d ago | – | – | – | 9 |
| Sat 17 Oct, 09:33 UTC11d ago | – | – | – | 3 |
| Fri 16 Oct, 09:33 UTC12d ago | – | – | – | 3 |
| Thu 15 Oct, 09:33 UTC13d ago | – | – | – | 2 |
| Wed 14 Oct, 09:33 UTC14d ago | – | – | – | 1 |
| Tue 13 Oct, 09:33 UTC15d ago | – | – | – | 0 |
| Mon 12 Oct, 09:33 UTC16d ago | – | – | – | 3 |
| Sun 11 Oct, 09:33 UTC17d ago | – | – | – | 1 |
| Sat 10 Oct, 09:33 UTC18d ago | – | – | – | 8 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [NA] Raid Simulator 2.0 (Raidsim)29/150
- UKN.GG - US Training Grounds - Medium III10/150
- UKN.GG - US Training Grounds - Medium IV1/150
- Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWars2/100
- Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game1/50
- [EU] Raid Simulator 2.0 (Raidsim)187/500
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets wipe?
No wipe schedule is kept on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets; the world is remade every few hours instead, and those resets do not count as wipes.
About the server
Does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets hold a steady frame rate?
Average server fps over the last 48 hours was 59, with a floor of 58. Buildings, deployables and the rest took the entity count as high as 1,768. The highest memory figure was 1,311 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets on?
Rust network protocol 2635 and build 168909 on Windows is what NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, and is it online?
At the time of this check NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is online. About 20 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
No region tag comes from NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, though the name suggests North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 64.40.8.73:28010 is where it answers.
Server tags
What is meant by each tag on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
These tags come from NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): 200 slots in total; ts10 (Group limit): No team may exceed 10 players; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Practise aim and PvP here, and the loot is provided; ^i (Battlefield): Kits and high rates make for fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Who operates NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets and 3 other servers we track all publish a perfect-rust.com hostname, so the same operator most likely runs them.
Which Rust Insights filters and lists feature NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
These Rust Insights lists include NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets: Modded Rust servers, explained, Aim training servers, live, Battlefield Rust servers, with figures and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
What does the population of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets look like?
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets shows 1 players at the moment, against 200 slots. The seven-day average is 3 players, and the highest point in that week was 20. Look at the last 48 hours and the peak hour is 03:00 UTC, at 16 players on average.
In the ranking of Rust servers, where does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets place?
On player hours for the last seven days, NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets sits at #1,646, inside the top 7% of ranked servers.
Map and rules
What settings and rules apply on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
The name of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets does not state a gather rate. Up to 10 players can join one group. You get minigames & battle royale as the game mode, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets runs a procedural map of size 3,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: PAT Map FPS+.
How to join
How can you get onto NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
To connect, start Rust and enter client.connect 64.40.8.73:28010 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://www.perfect-rust.com/ is its website.
