Server profile
[NA] Raid Simulator 2.0 (Raidsim)
Online, with 16 of 150 players on; ranked #576 of every public Rust server, the top 3%. It makes a new world every few hours rather than wiping.
Online 208.52.152.39:28014 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 3% of all ranked servers. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 04:01 UTC12h ago | – | – | – | 35 |
| Mon 26 Oct, 04:01 UTC1d ago | – | – | – | 37 |
| Sun 25 Oct, 13:32 UTC2d ago | – | – | – | 18 |
| Sun 25 Oct, 04:01 UTC2d ago | – | – | – | 34 |
| Sat 24 Oct, 04:00 UTC3d ago | – | – | – | 40 |
| Fri 23 Oct, 04:01 UTC4d ago | – | – | – | 43 |
| Thu 22 Oct, 18:04 UTC4d ago | – | – | – | 14 |
| Thu 22 Oct, 04:01 UTC5d ago | – | – | – | 51 |
| Wed 21 Oct, 04:00 UTC6d ago | – | – | – | 49 |
| Tue 20 Oct, 04:01 UTC7d ago | – | – | – | 58 |
| Mon 19 Oct, 04:01 UTC8d ago | – | – | – | 31 |
| Sun 18 Oct, 04:01 UTC9d ago | – | – | – | 56 |
| Sat 17 Oct, 04:00 UTC10d ago | – | – | – | 45 |
| Fri 16 Oct, 04:00 UTC11d ago | – | – | – | 56 |
| Thu 15 Oct, 04:00 UTC12d ago | – | – | – | 33 |
| Wed 14 Oct, 04:01 UTC13d ago | – | – | – | 29 |
| Tue 13 Oct, 04:00 UTC14d ago | – | – | – | 63 |
| Mon 12 Oct, 04:01 UTC15d ago | – | – | – | 52 |
| Sun 11 Oct, 04:01 UTC16d ago | – | – | – | 26 |
| Sat 10 Oct, 08:32 UTC17d ago | – | – | – | 19 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- UKN.GG - US Training Grounds - Main9/250
- UKN.GG - US Training Grounds - Medium III1/150
- NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets0/200
- Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWars2/100
- Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game1/50
- [EU] Raid Simulator 2.0 (Raidsim)386/500
The short version
Quick answers
From the figures on this page.
Wipe days
When does [NA] Raid Simulator 2.0 (Raidsim) wipe, and how often?
None of the resets on [NA] Raid Simulator 2.0 (Raidsim) counts as a wipe: a new world is made every few hours and no wipe schedule is kept.
Server details
What does performance look like on [NA] Raid Simulator 2.0 (Raidsim)?
Server fps averaged 100 over 48 hours; the lowest reading was 86. At its highest the entity count reached 229,889: buildings, deployables and everything else. The highest memory figure was 3,901 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on [NA] Raid Simulator 2.0 (Raidsim)?
Rust network protocol 2635 and build 168909 on Linux is what [NA] Raid Simulator 2.0 (Raidsim) runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for [NA] Raid Simulator 2.0 (Raidsim), and is it online?
Right now [NA] Raid Simulator 2.0 (Raidsim) is up and running. Going by the uptime figure it gives, its last restart was around 11 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does [NA] Raid Simulator 2.0 (Raidsim) run from?
[NA] Raid Simulator 2.0 (Raidsim) publishes no region tag, but North America is where its name points. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 208.52.152.39:28014.
Lists and tags
Which meanings sit behind the tags on [NA] Raid Simulator 2.0 (Raidsim)?
When the game's server browser reads [NA] Raid Simulator 2.0 (Raidsim), it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): 150 slots in total; ts100 (Group limit): A team holds 100 players at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^e (Minigames): Minigames fill this server, including arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP here, and the loot is provided; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does [NA] Raid Simulator 2.0 (Raidsim) appear?
[NA] Raid Simulator 2.0 (Raidsim) appears among the following Rust Insights lists: Modded Rust servers, explained, Aim training servers, live and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 25+ on average.
Player counts
How many players are on [NA] Raid Simulator 2.0 (Raidsim) right now, and how does that number move?
Of its 150 slots, [NA] Raid Simulator 2.0 (Raidsim) currently has 16 filled. Over the past week it peaked at 79 and averaged 26 players. Its strongest hour in the past 48 was 00:00 UTC, with an average of 66 players.
In the ranking of Rust servers, where does [NA] Raid Simulator 2.0 (Raidsim) place?
The player-hours ranking for the last seven days puts [NA] Raid Simulator 2.0 (Raidsim) at #576, among the top 3% of all ranked servers.
Settings and rules
How is [NA] Raid Simulator 2.0 (Raidsim) configured, and what rules apply?
Nothing about gather rate is given in the name of [NA] Raid Simulator 2.0 (Raidsim). 100 players is the most a group can hold. You get minigames & battle royale as the game mode, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on [NA] Raid Simulator 2.0 (Raidsim)?
Size 4,096 and seed 1337 define the procedural map on [NA] Raid Simulator 2.0 (Raidsim), generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name discord.gg/raidsim.
Connecting
How do you connect to [NA] Raid Simulator 2.0 (Raidsim)?
To connect, start Rust and enter client.connect 208.52.152.39:28014 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://raidsimulator.com.