Server profile
[EU] Raid Simulator 2.0 (Raidsim)
Online, with 351 of 500 players on; ranked #39 of every public Rust server, the top 0.2%. It makes a new world every few hours rather than wiping.
Online 64.40.9.35:28014 checked 6m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 04:01 UTC12h ago | – | – | – | 80 |
| Mon 26 Oct, 04:01 UTC1d ago | – | – | – | 83 |
| Sun 25 Oct, 13:32 UTC2d ago | – | – | – | 320 |
| Sun 25 Oct, 04:00 UTC2d ago | – | – | – | 124 |
| Sat 24 Oct, 04:00 UTC3d ago | – | – | – | 128 |
| Fri 23 Oct, 04:00 UTC4d ago | – | – | – | 73 |
| Thu 22 Oct, 18:04 UTC4d ago | – | – | – | 369 |
| Thu 22 Oct, 04:01 UTC5d ago | – | – | – | 118 |
| Wed 21 Oct, 04:01 UTC6d ago | – | – | – | 85 |
| Tue 20 Oct, 04:00 UTC7d ago | – | – | – | 61 |
| Mon 19 Oct, 04:00 UTC8d ago | – | – | – | 64 |
| Sun 18 Oct, 04:00 UTC9d ago | – | – | – | 83 |
| Sat 17 Oct, 04:00 UTC10d ago | – | – | – | 110 |
| Fri 16 Oct, 04:00 UTC11d ago | – | – | – | 82 |
| Thu 15 Oct, 08:35 UTC12d ago | – | – | – | 100 |
| Wed 14 Oct, 04:01 UTC13d ago | – | – | – | 98 |
| Tue 13 Oct, 04:00 UTC14d ago | – | – | – | 73 |
| Mon 12 Oct, 04:00 UTC15d ago | – | – | – | 99 |
| Sun 11 Oct, 04:00 UTC16d ago | – | – | – | 104 |
| Sat 10 Oct, 08:31 UTC17d ago | – | – | – | 184 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW361/500
- UKN.GG - EU Training Grounds - Main90/250
- EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets67/200
- UKN.GG - EU Training Grounds - Main 224/250
- US Hub 018/3300
- [EU-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/2718/200
The short version
Quick answers
From the figures on this page.
Wipe days
When does [EU] Raid Simulator 2.0 (Raidsim) wipe, and how often?
None of the resets on [EU] Raid Simulator 2.0 (Raidsim) counts as a wipe: a new world is made every few hours and no wipe schedule is kept.
About the server
Does [EU] Raid Simulator 2.0 (Raidsim) hold a steady frame rate?
The 48-hour average for server fps is 98, and 62 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 329,155. Memory use peaked at 8,734 MB. A climbing entity count and low fps are what players experience as lag.
On what version does [EU] Raid Simulator 2.0 (Raidsim) currently run?
Rust network protocol 2635 and build 168909 on Linux is what [EU] Raid Simulator 2.0 (Raidsim) runs. The same protocol is required to join, and Steam takes care of updating it.
Has [EU] Raid Simulator 2.0 (Raidsim) stayed online, and is it up now?
At the time of this check [EU] Raid Simulator 2.0 (Raidsim) is online. The uptime it reports puts the last restart at about 11 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does [EU] Raid Simulator 2.0 (Raidsim) run from?
No region tag comes from [EU] Raid Simulator 2.0 (Raidsim), though the name suggests Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 64.40.9.35:28014.
Lists and tags
What is meant by each tag on [EU] Raid Simulator 2.0 (Raidsim)?
These tags come from [EU] Raid Simulator 2.0 (Raidsim) and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp500 (Max players): 500 slots in total; ts100 (Group limit): A team holds 100 players at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): The loot comes to you, so you can practise aim and PvP; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does [EU] Raid Simulator 2.0 (Raidsim) turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry [EU] Raid Simulator 2.0 (Raidsim) are Rust servers in Europe, Modded Rust servers, explained and Aim training servers, live. On the server list, the filters that surface it are Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 200; Average players: 200+ on average.
Population
How many players are on [EU] Raid Simulator 2.0 (Raidsim) right now, and how does that number move?
Of its 500 slots, [EU] Raid Simulator 2.0 (Raidsim) currently has 351 filled. Over the past week it peaked at 449 and averaged 218 players. Its strongest hour in the past 48 was 19:00 UTC, with an average of 405 players.
In the ranking of Rust servers, where does [EU] Raid Simulator 2.0 (Raidsim) place?
The player-hours ranking for the last seven days puts [EU] Raid Simulator 2.0 (Raidsim) at #39, among the top 0.2% of all ranked servers.
Rules and settings
How is [EU] Raid Simulator 2.0 (Raidsim) configured, and what rules apply?
Nothing about gather rate is given in the name of [EU] Raid Simulator 2.0 (Raidsim). 100 players is the most a group can hold. You get minigames & battle royale as the game mode, arenas, Bedwars, parkour, battle royale. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on [EU] Raid Simulator 2.0 (Raidsim)?
[EU] Raid Simulator 2.0 (Raidsim) runs a procedural map of size 4,096 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name discord.gg/raidsim.
How to join
How do you connect to [EU] Raid Simulator 2.0 (Raidsim)?
Type client.connect 64.40.9.35:28014 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://raidsimulator.com.