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Rust Insights

Server profile

[EU] Raid Simulator 2.0 (Raidsim)

Online, with 351 of 500 players on; ranked #39 of every public Rust server, the top 0.2%. It makes a new world every few hours rather than wiping.

Filed under moddedoxide
Launch Rust and join Website
351/ 500 players now 70% full
2187-day averagepeak 449
#39ranktop 0.2%
resetsno wipes9 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
020040060080017:0002:0011:0021:0006:0015:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510017:0002:0011:0021:0006:0015:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
125507510020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.

The record

World resets

A new world every few hours; none of these counts as a wipe.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 04:01 UTC12h ago – – – 80
Mon 26 Oct, 04:01 UTC1d ago – – – 83
Sun 25 Oct, 13:32 UTC2d ago – – – 320
Sun 25 Oct, 04:00 UTC2d ago – – – 124
Sat 24 Oct, 04:00 UTC3d ago – – – 128
Fri 23 Oct, 04:00 UTC4d ago – – – 73
Thu 22 Oct, 18:04 UTC4d ago – – – 369
Thu 22 Oct, 04:01 UTC5d ago – – – 118
Wed 21 Oct, 04:01 UTC6d ago – – – 85
Tue 20 Oct, 04:00 UTC7d ago – – – 61

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOWEU · no group limit · 187 on average361/500
  2. UKN.GG - EU Training Grounds - MainEU · groups of 500+ · 55 on average90/250
  3. EU | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsEU · groups of 10+ · 35 on average67/200
  4. UKN.GG - EU Training Grounds - Main 2EU · groups of 500+ · 13 on average24/250
  5. US Hub 01EU · groups of 1000+ · 13 on average8/3300
  6. [EU-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/27EU · groups of 100+ · 10 on average18/200

The short version

Quick answers

From the figures on this page.

Wipe days

When does [EU] Raid Simulator 2.0 (Raidsim) wipe, and how often?

None of the resets on [EU] Raid Simulator 2.0 (Raidsim) counts as a wipe: a new world is made every few hours and no wipe schedule is kept.

About the server

Does [EU] Raid Simulator 2.0 (Raidsim) hold a steady frame rate?

The 48-hour average for server fps is 98, and 62 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 329,155. Memory use peaked at 8,734 MB. A climbing entity count and low fps are what players experience as lag.

On what version does [EU] Raid Simulator 2.0 (Raidsim) currently run?

Rust network protocol 2635 and build 168909 on Linux is what [EU] Raid Simulator 2.0 (Raidsim) runs. The same protocol is required to join, and Steam takes care of updating it.

Has [EU] Raid Simulator 2.0 (Raidsim) stayed online, and is it up now?

At the time of this check [EU] Raid Simulator 2.0 (Raidsim) is online. The uptime it reports puts the last restart at about 11 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does [EU] Raid Simulator 2.0 (Raidsim) run from?

No region tag comes from [EU] Raid Simulator 2.0 (Raidsim), though the name suggests Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 64.40.9.35:28014.

Lists and tags

What is meant by each tag on [EU] Raid Simulator 2.0 (Raidsim)?

These tags come from [EU] Raid Simulator 2.0 (Raidsim) and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp500 (Max players): 500 slots in total; ts100 (Group limit): A team holds 100 players at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): The loot comes to you, so you can practise aim and PvP; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does [EU] Raid Simulator 2.0 (Raidsim) turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry [EU] Raid Simulator 2.0 (Raidsim) are Rust servers in Europe, Modded Rust servers, explained and Aim training servers, live. On the server list, the filters that surface it are Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 200; Average players: 200+ on average.

Population

How many players are on [EU] Raid Simulator 2.0 (Raidsim) right now, and how does that number move?

Of its 500 slots, [EU] Raid Simulator 2.0 (Raidsim) currently has 351 filled. Over the past week it peaked at 449 and averaged 218 players. Its strongest hour in the past 48 was 19:00 UTC, with an average of 405 players.

In the ranking of Rust servers, where does [EU] Raid Simulator 2.0 (Raidsim) place?

The player-hours ranking for the last seven days puts [EU] Raid Simulator 2.0 (Raidsim) at #39, among the top 0.2% of all ranked servers.

Rules and settings

How is [EU] Raid Simulator 2.0 (Raidsim) configured, and what rules apply?

Nothing about gather rate is given in the name of [EU] Raid Simulator 2.0 (Raidsim). 100 players is the most a group can hold. You get minigames & battle royale as the game mode, arenas, Bedwars, parkour, battle royale. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

Which map is live on [EU] Raid Simulator 2.0 (Raidsim)?

[EU] Raid Simulator 2.0 (Raidsim) runs a procedural map of size 4,096 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name discord.gg/raidsim.

How to join

How do you connect to [EU] Raid Simulator 2.0 (Raidsim)?

Type client.connect 64.40.9.35:28014 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://raidsimulator.com.

The small print

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp500
Max players 500 slots in total.
ts100
Group limit A team holds 100 players at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Gameplay

^e
Minigames This server hosts minigames: arenas, Bedwars, parkour and more.
^d
Combat training The loot comes to you, so you can practise aim and PvP.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.