Server profile
UKN.GG - US Training Grounds - Medium IV
Online, with 2 of 150 players on; ranked #2,016 of every public Rust server, the top 9%. It makes a new world every few hours rather than wiping.
Online 64.40.8.229:28014 checked 6m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 9% of all ranked servers. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 11:08 UTC10h ago | – | – | – | 2 |
| Tue 27 Oct, 11:08 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 11:11 UTC2d ago | – | – | – | 1 |
| Sun 25 Oct, 11:08 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 10:08 UTC4d ago | – | – | – | 5 |
| Fri 23 Oct, 10:08 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 10:08 UTC6d ago | – | – | – | 5 |
| Wed 21 Oct, 10:08 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 10:08 UTC8d ago | – | – | – | 0 |
| Mon 19 Oct, 10:08 UTC9d ago | – | – | – | 2 |
| Sun 18 Oct, 10:08 UTC10d ago | – | – | – | 5 |
| Sat 17 Oct, 10:08 UTC11d ago | – | – | – | 0 |
| Fri 16 Oct, 10:08 UTC12d ago | – | – | – | 0 |
| Thu 15 Oct, 10:08 UTC13d ago | – | – | – | 1 |
| Wed 14 Oct, 10:08 UTC14d ago | – | – | – | 1 |
| Tue 13 Oct, 10:08 UTC15d ago | – | – | – | 0 |
| Mon 12 Oct, 10:08 UTC16d ago | – | – | – | 3 |
| Sun 11 Oct, 10:08 UTC17d ago | – | – | – | 2 |
| Sat 10 Oct, 10:08 UTC18d ago | – | – | – | 1 |
| Sat 10 Oct, 03:04 UTC18d ago | – | – | – | 0 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [NA] Raid Simulator 2.0 (Raidsim)41/150
- NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets5/200
- Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWars6/100
- Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game0/50
- [EU] Raid Simulator 2.0 (Raidsim)374/500
- [EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW299/500
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does UKN.GG - US Training Grounds - Medium IV wipe, and on which day?
None of the resets on UKN.GG - US Training Grounds - Medium IV counts as a wipe: a new world is made every few hours and no wipe schedule is kept.
Server
How well does UKN.GG - US Training Grounds - Medium IV perform?
The 48-hour average for server fps is 29, and 21 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 2,443. The highest memory figure was 1,943 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does UKN.GG - US Training Grounds - Medium IV currently run?
Running on Windows, UKN.GG - US Training Grounds - Medium IV is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for UKN.GG - US Training Grounds - Medium IV, and is it online?
At the time of this check UKN.GG - US Training Grounds - Medium IV is online. About 4 hours ago is when it last restarted, judged from the uptime it reports. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. Rust Insights first logged this server on 13 September 2026.
Where does UKN.GG - US Training Grounds - Medium IV run from?
UKN.GG - US Training Grounds - Medium IV publishes no region tag, but North America is where its name points. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 64.40.8.229:28014 is where it answers.
Tags
Which meanings sit behind the tags on UKN.GG - US Training Grounds - Medium IV?
When the game's server browser reads UKN.GG - US Training Grounds - Medium IV, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp150 (Max players): It holds 150 slots; ts500 (Group limit): A team holds 500 players at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^e (Minigames): Minigames such as arenas, Bedwars and parkour are what you play here; ^d (Combat training): A training ground for aim and PvP, with loot given out; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which person or group runs UKN.GG - US Training Grounds - Medium IV?
The same operator probably runs them: UKN.GG - US Training Grounds - Medium IV publishes a ukn.gg hostname, and so do 14 other servers we track.
Where does UKN.GG - US Training Grounds - Medium IV turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry UKN.GG - US Training Grounds - Medium IV are Modded Rust servers, explained, Aim training servers, live and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
How many players are on UKN.GG - US Training Grounds - Medium IV right now?
UKN.GG - US Training Grounds - Medium IV shows 2 players at the moment, against 150 slots. A weekly average of 2 players goes with a peak of 20. Look at the last 48 hours and the peak hour is 01:00 UTC, at 18 players on average.
Where does UKN.GG - US Training Grounds - Medium IV sit in the rankings?
The player-hours ranking for the last seven days puts UKN.GG - US Training Grounds - Medium IV at #2,016, among the top 9% of all ranked servers.
Map and rules
What are the settings and rules for UKN.GG - US Training Grounds - Medium IV?
No gather rate appears in the name of UKN.GG - US Training Grounds - Medium IV. The group cap stands at 500 players. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.
Which map is live on UKN.GG - US Training Grounds - Medium IV?
UKN.GG - US Training Grounds - Medium IV runs a procedural map of size 6,000 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name UKN Map.
Connecting
How do you connect to UKN.GG - US Training Grounds - Medium IV?
To connect, start Rust and enter client.connect 64.40.8.229:28014 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://ukn.gg.
