Server profile
[AU] Facepunch 2
Online, with 4 of 250 players on; ranked #1,221 of every public Rust server, the top 5%. It last wiped 27d ago.
Online 51.161.199.230:28015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 5% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 30, 39 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW27d ago | 30 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at [AU] Facepunch 2?
Recent wipes peaked at 30 players on average. 39 hours into the latest wipe, the crowd on the server reached its peak.
When does [AU] Facepunch 2 wipe, and how often?
The only wipe on [AU] Facepunch 2 is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 10 hours have passed since its current world was created. Its tags state a monthly wipe schedule.
Server
How well does [AU] Facepunch 2 perform?
Server fps averaged 186 over 48 hours; the lowest reading was 149. At its highest the entity count reached 130,159: buildings, deployables and everything else. It drew as much as 5,966 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is [AU] Facepunch 2 on?
Running on Windows, [AU] Facepunch 2 is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
Has [AU] Facepunch 2 stayed online, and is it up now?
At the time of this check [AU] Facepunch 2 is online. The uptime it reports puts the last restart at about 15 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for [AU] Facepunch 2?
[AU] Facepunch 2 publishes no region tag, but Oceania is where its name points. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 51.161.199.230:28015.
Server tags
How should you read the tags listed for [AU] Facepunch 2?
The tags official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): 250 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^t (Tutorial on): The tutorial from Facepunch gives new players a start here; sc2 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags are what [AU] Facepunch 2 publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Who is behind [AU] Facepunch 2?
The same operator probably runs them: [AU] Facepunch 2 publishes a playrust.com hostname, and so do 124 other servers we track.
Where does [AU] Facepunch 2 turn up among the Rust Insights lists and filters?
These Rust Insights lists include [AU] Facepunch 2: Rust servers running the tutorial, Oceania Rust servers, Official Rust servers, listed and Vanilla Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Population
How many players are on [AU] Facepunch 2 right now?
At the time of this refresh, [AU] Facepunch 2 holds 4 players on 250 slots. Over the past week it peaked at 14 and averaged 7 players. Its strongest hour in the past 48 was 09:00 UTC, with an average of 9 players.
How does [AU] Facepunch 2 compare with other Rust servers in the ranking?
Player hours over seven days put [AU] Facepunch 2 at #1,221, within the top 5% of the ranked field.
Settings and rules
How is [AU] Facepunch 2 configured, and what rules apply?
Nothing about gather rate is given in the name of [AU] Facepunch 2. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it in the Official tab in game. Calling itself vanilla, it gives this meaning: facepunch's game as shipped: rates, kits and rules are unchanged. The server has Valve's VAC anti-cheat switched on.
What is the map on [AU] Facepunch 2?
Size 4,500 and seed 157227784 define the procedural map on [AU] Facepunch 2, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How can you get onto [AU] Facepunch 2?
Type client.connect 51.161.199.230:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.
