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Rust Insights

Server profile

TESTTTTT

Online, with 0 of ? players on; ranked #6,128 of every public Rust server, the top 28%. It last wiped 26d ago.

Filed under biweekly wipes moddedoxidepvehardcore
Launch Rust and join Website
0/ ? players now
07-day averagepeak 1
#6,128ranktop 28%
26d agolast wipebiweekly schedule
9d 0hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040019:0004:0013:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 28% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

2 days usual gap between real wipes
33% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
50% crowd held else halves by day 1

Coming wipes

  1. 9d 0hThu 5 Nov, 19:00 UTCFW
  2. 11d 1hSat 7 Nov, 19:22 UTC
  3. 25d 1hSat 21 Nov, 19:22 UTC
  4. 37d 0hThu 3 Dec, 19:00 UTCFW
  5. 39d 1hSat 5 Dec, 19:22 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 10 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 19:22 UTC16d ago 1 – running 1
Thu 1 Oct, 18:23 UTC FW25d ago 1 halved by day 1 9 days 0
Tue 29 Sep, 17:59 UTC28d ago 1 held half 2 days 0
Mon 28 Sep, 19:01 UTC28d ago 1 – 1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Alias RPG Season 10 [PVE,RU]EU · groups of 8+ · biweekly · 12 on average14/100
  2. RustNK - Custom Hardcore PvE, NPCs, Events & QuestsNA · no group limit · biweekly · 6 on average3/50
  3. Primal Earth PvE | Hardcore Progression | Rock to AKgroups of 8+ · biweekly · 3 on average7/25
  4. #2 RUSTMAX PVE HARD x1/ZOMBIE/BASE/EVENTSEU · no group limit · 1x · biweekly · 3 on average1/50
  5. HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIPgroups of 8+ · biweekly · 2 on average9/50
  6. RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]groups of 50+ · biweekly · 2 on average3/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at TESTTTTT?

Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked. In 50% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 1.

How often does TESTTTTT wipe, and on which day?

Too few wipes are on record for TESTTTTT to confirm its schedule, so the tag guides the prediction. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 26 days ago. According to its tags, wipes come every two weeks.

About the server

What does performance look like on TESTTTTT?

Server fps averaged 293 over 48 hours; the lowest reading was 135. At its highest the entity count reached 373,420: buildings, deployables and everything else. It drew as much as 8,086 MB of memory. A climbing entity count and low fps are what players experience as lag.

Which Rust version is TESTTTTT on?

Running on Windows, TESTTTTT is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Has TESTTTTT stayed online, and is it up now?

At the time of this check TESTTTTT is online. About 34 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does TESTTTTT sit?

There is no region published for TESTTTTT. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 5.182.207.231:11000.

Server tags

Which meanings sit behind the tags on TESTTTTT?

These tags come from TESTTTTT and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): The slot count is 0; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^b (Biweekly): The wipe cycle is two weeks; ^h (Hardcore): Hardcore mode, as Facepunch defines it: harsher survival and fewer helpers; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does TESTTTTT appear?

TESTTTTT appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player counts

How many players are on TESTTTTT right now, and how does that number move?

0 players are connected to TESTTTTT right now. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 19:00 UTC, at 1 players on average.

In the ranking of Rust servers, where does TESTTTTT place?

The player-hours ranking for the last seven days puts TESTTTTT at #6,128, among the top 28% of all ranked servers.

Rules and settings

What are the settings and rules for TESTTTTT?

The name of TESTTTTT does not state a gather rate. No group limit is set, so the game's default of 8 players applies. hardcore is the game mode, The hardest mode Facepunch offers. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

What is the map on TESTTTTT?

The game generates the map on TESTTTTT: procedural, size 4,500, seed 2234235. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Custom Map.

Join

How can you get onto TESTTTTT?

To connect, start Rust and enter client.connect 5.182.207.231:11000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://rust-z.gamestores.app/ is its website.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,^b,^h,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players The slot count is 0.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^h
Hardcore Hardcore mode, as Facepunch defines it: harsher survival and fewer helpers.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.