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Rust Insights

Server profile

[TEST STAND] private - do not join

Online, with 0 of 150 players on; ranked #10,502 of every public Rust server, the top 47%. It last wiped 27d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 150 players now 0% full
07-day averagepeak 1
#10,502ranktop 47%
27d agolast wipeno schedule published
7d 10hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123409:0018:0003:0011:0021:0006:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608009:0018:0003:0011:0021:0006:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 47% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

2 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:04 UTC FW27d ago 2 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 724 on average503/500
  2. R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 218 on average223/400
  3. RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 83 on average52/400
  4. DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 67 on average82/250
  5. R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 37 on average30/400
  6. [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 30 on average23/50

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at [TEST STAND] private - do not join?

At their busiest, its recent wipes drew 2 players on average. The peak crowd on this wipe came 25 hours after it started.

On what schedule does [TEST STAND] private - do not join wipe?

Each month [TEST STAND] private - do not join wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 27 days 14 hours ago.

Server details

What does performance look like on [TEST STAND] private - do not join?

Server fps averaged 60 over 48 hours; the lowest reading was 59. Buildings, deployables and the rest took the entity count as high as 2,168. It drew as much as 3,239 MB of memory. A climbing entity count and low fps are what players experience as lag.

Which Rust version is [TEST STAND] private - do not join on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for [TEST STAND] private - do not join. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for [TEST STAND] private - do not join, and is it online?

At the time of this check [TEST STAND] private - do not join is online. The uptime it reports puts the last restart at about 6 days 11 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for [TEST STAND] private - do not join?

There is no region published for [TEST STAND] private - do not join. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 46.174.50.219:28215.

Server tags

Which meanings sit behind the tags on [TEST STAND] private - do not join?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): 150 slots in total; ts12 (Group limit): No team may exceed 12 players; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^e (Minigames): Minigames fill this server, including arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP here, and the loot is provided; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon are what [TEST STAND] private - do not join publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature [TEST STAND] private - do not join?

These Rust Insights lists include [TEST STAND] private - do not join: Modded Rust servers, explained and Aim training servers, live. On the server list, the filters that surface it are Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population history

How many players are on [TEST STAND] private - do not join right now, and how does that number move?

[TEST STAND] private - do not join shows 0 players at the moment, against 150 slots. Over the past week it peaked at 1 and averaged 0 players.

Where does [TEST STAND] private - do not join sit in the rankings?

On player hours for the last seven days, [TEST STAND] private - do not join sits at #10,502, inside the top 47% of ranked servers.

Rules and settings

What settings and rules apply on [TEST STAND] private - do not join?

The name of [TEST STAND] private - do not join does not state a gather rate. 12 players is the most a group can hold. You get minigames & battle royale as the game mode, arenas, Bedwars, parkour, battle royale. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is off.

What is the map on [TEST STAND] private - do not join?

[TEST STAND] private - do not join runs a procedural map of size 6,000 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: discord.gg/r2aim.

Connecting

What is the way to join [TEST STAND] private - do not join?

Type client.connect 46.174.50.219:28215 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players 150 slots in total.
ts12
Group limit No team may exceed 12 players.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Gameplay

^e
Minigames Minigames fill this server, including arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP here, and the loot is provided.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.