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Live edition36,787 playing on 11,611 servers

Rust Insights

Server profile

RUST Eternal

Online, with 0 of 100 players on; ranked #15,339 of every public Rust server, the top 69%. It last wiped 20d ago.

Filed under quad moddedoxidepve
Launch Rust and join
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak –
#15,339ranktop 69%
20d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123408:0017:0002:0010:0020:0005:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020008:0017:0002:0010:0020:0005:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Note: Top 69% of all ranked servers, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 03:18 UTC20d ago 2 – running 2

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 20 on average12/140
  2. Friend Not Foe / PvE Community / UK & EuropeEU · quad · biweekly · 3 on average0/50
  3. [DE/GER] My-Land [PVE/PVP-EVENTZONEN]EU · quad · monthly · 3 on average0/50
  4. [RU] RCVL_25Rus PVE/PVP FourEA · quad · biweekly · 2 on average4/51
  5. PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKEREU · quad · monthly · 2 on average0/100
  6. 【咸鱼PVE启蒙】纯净|养老|突袭|技能EA · quad · monthly · 2 on average2/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

On RUST Eternal, what happens on wipe day?

The average busiest point of its recent wipes was 2 players. The peak crowd on this wipe came 0 hours after it started.

On what schedule does RUST Eternal wipe?

The record of RUST Eternal's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 20 days 3 hours ago.

Server details

What does performance look like on RUST Eternal?

Server fps averaged 91 over 48 hours; the lowest reading was 75. At its highest the entity count reached 139,142: buildings, deployables and everything else. The highest memory figure was 3,724 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is RUST Eternal on?

Rust network protocol 2634 and build 166652 on Windows is what RUST Eternal runs. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is RUST Eternal, and is it up at the moment?

Right now RUST Eternal is up and running. The uptime it reports puts the last restart at about 20 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 4 October 2026 is when Rust Insights first saw it.

In which location does RUST Eternal sit?

No region is published by RUST Eternal. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 199.60.101.250:28015.

Tags

How should you read the tags listed for RUST Eternal?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts4 (Group limit): A team holds 4 players at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what RUST Eternal publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature RUST Eternal?

These Rust Insights lists include RUST Eternal: Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad.

Population

What does the population of RUST Eternal look like?

Of its 100 slots, RUST Eternal currently has 0 filled. A seven-day average of 0 players puts the last week in context.

Where does RUST Eternal sit in the rankings?

Player hours over seven days put RUST Eternal at #15,339, within the top 69% of the ranked field. In the quad category it ranks #626.

Rules and settings

What settings and rules apply on RUST Eternal?

The name of RUST Eternal does not state a gather rate. Groups are capped at 4 players under the name quad. pve is the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

What is the map on RUST Eternal?

RUST Eternal runs a procedural map of size 4,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How can you get onto RUST Eternal?

Type client.connect 199.60.101.250:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^p,gmrust,cs166652,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players It holds 100 slots.
ts4
Group limit A team holds 4 players at most.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.