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Rust Insights

Server profile · EU

Friend Not Foe / PvE Community / UK & Europe

Online, with 0 of 50 players on; ranked #1,671 of every public Rust server, the top 8%. It last wiped 13d ago.

Filed under quad biweekly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 50 players now 0% full
37-day averagepeak 11
#1,671ranktop 8% · #657 in EU
13d agolast wipebiweekly schedule
7d 10hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246809:0018:0003:0011:0021:0006:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608009:0018:0003:0011:0021:0006:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 8% of all ranked servers, top 23% in EU, and #86 of the quad servers (top 10%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

28 days usual gap between real wipes
100% on rhythm of its recent wipes
19 wipe-day peak players, last three wipes
0% crowd held else halves by day 9

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 14d 7hThu 12 Nov, 15:58 UTC
  3. 35d 10hThu 3 Dec, 19:00 UTCFW
  4. 42d 7hThu 10 Dec, 15:58 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 21, 4 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:58 UTC13d ago 21 – running 1
Thu 1 Oct, 18:00 UTC FW27d ago 23 halved by day 7 13.9 days 1
Thu 17 Sep, 15:58 UTC41d ago 14 halved by day 11 14.1 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Dead Valley | PvE | Bi-Weekly | Old Research SystemEU · quad · biweekly · 1 on average1/50
  2. [DE/GER] My-Land [PVE/PVP-EVENTZONEN]EU · quad · monthly · 3 on average1/50
  3. PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKEREU · quad · monthly · 2 on average0/100
  4. Casual PVE Svenska KrigareEU · quad · 1 on average0/20
  5. Noob Friendly PVE ServerEU · quad · monthly · 1 on average0/100
  6. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average121/2000

The short version

Quick answers

From the figures on this page.

Wipe schedule

On Friend Not Foe / PvE Community / UK & Europe, what happens on wipe day?

Recent wipes peaked at 19 players on average. The peak crowd on this wipe came 4 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 9.

On what schedule does Friend Not Foe / PvE Community / UK & Europe wipe?

The wipe rhythm on Friend Not Foe / PvE Community / UK & Europe is every 4 weeks on Thursday at 15:58 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 13 days 16 hours have passed since its current world was created. The tags give wipes as every two weeks.

Server

What does performance look like on Friend Not Foe / PvE Community / UK & Europe?

Average server fps over the last 48 hours was 60, with a floor of 56. At its highest the entity count reached 110,830: buildings, deployables and everything else. It drew as much as 3,234 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

On what version does Friend Not Foe / PvE Community / UK & Europe currently run?

Running on Linux, Friend Not Foe / PvE Community / UK & Europe is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Friend Not Foe / PvE Community / UK & Europe, and is it online?

Right now Friend Not Foe / PvE Community / UK & Europe is up and running. About 1 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.

Where does Friend Not Foe / PvE Community / UK & Europe run from?

The EU tag is how Friend Not Foe / PvE Community / UK & Europe places itself in Europe. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 51.89.222.250:28016.

Server tags

Which meanings sit behind the tags on Friend Not Foe / PvE Community / UK & Europe?

The tags gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): 50 slots in total; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): Two weeks is the gap between wipes; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; EU (Europe): Its browser listing sits under Europe are what Friend Not Foe / PvE Community / UK & Europe publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Friend Not Foe / PvE Community / UK & Europe turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Friend Not Foe / PvE Community / UK & Europe are Rust servers in Europe, Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

How many players are on Friend Not Foe / PvE Community / UK & Europe right now?

At the time of this refresh, Friend Not Foe / PvE Community / UK & Europe holds 0 players on 50 slots. A weekly average of 3 players goes with a peak of 11. Look at the last 48 hours and the peak hour is 19:00 UTC, at 7 players on average.

In the ranking of Rust servers, where does Friend Not Foe / PvE Community / UK & Europe place?

In Europe, Friend Not Foe / PvE Community / UK & Europe is #657; across all ranked servers it is #1,671 on seven-day player hours, in the top 8%. In the quad category it ranks #86.

Rules and settings

What settings and rules apply on Friend Not Foe / PvE Community / UK & Europe?

The name of Friend Not Foe / PvE Community / UK & Europe does not state a gather rate. Groups are capped at 4 players under the name quad. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on Friend Not Foe / PvE Community / UK & Europe?

Size 3,700 and seed 829265653 define the procedural map on Friend Not Foe / PvE Community / UK & Europe, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

How do you connect to Friend Not Foe / PvE Community / UK & Europe?

To connect, start Rust and enter client.connect 51.89.222.250:28016 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://friendnotfoe.co.uk is its website.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmvanilla,cs168909,ts4,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp50
Max players 50 slots in total.
ts4
Group limit Team size is capped at 4.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

EU
Europe Its browser listing sits under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.