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Rust Insights

Server profile · EU

Dead Valley | PvE | Bi-Weekly | Old Research System

Online, with 1 of 50 players on; ranked #3,063 of every public Rust server, the top 14%. It last wiped 14d ago.

Filed under quad biweekly wipes moddedoxidepve
Launch Rust and join Website
1/ 50 players now 2% full
17-day averagepeak 8
#3,063ranktop 14% · #1157 in EU
14d agolast wipebiweekly schedule
6d 16hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608003:0012:0022:0007:0016:0001:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Note: Top 14% of all ranked servers, top 40% in EU, and #194 of the quad servers (top 23%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

13.1 days usual gap between real wipes
100% on rhythm of its recent wipes
9 wipe-day peak players, last three wipes
0% crowd held else halves by day 9

Coming wipes

  1. 6d 16hThu 5 Nov, 19:00 UTCFW
  2. 13d 15hThu 12 Nov, 18:01 UTC
  3. 27d 15hThu 26 Nov, 18:01 UTC
  4. 34d 16hThu 3 Dec, 19:00 UTCFW
  5. 41d 15hThu 10 Dec, 18:01 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctSat 19 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 9, 27 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:01 UTC14d ago 9 – running 2
Thu 1 Oct, 18:19 UTC FW28d ago 9 halved by day 8 14 days 1
Sat 19 Sep, 13:32 UTC40d ago 8 halved by day 10 12.2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friend Not Foe / PvE Community / UK & EuropeEU · quad · biweekly · 3 on average1/50
  2. [DE/GER] My-Land [PVE/PVP-EVENTZONEN]EU · quad · monthly · 3 on average0/50
  3. PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKEREU · quad · monthly · 2 on average1/100
  4. Casual PVE Svenska KrigareEU · quad · 2 on average0/20
  5. Noob Friendly PVE ServerEU · quad · monthly · 1 on average0/100
  6. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average69/2000

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Dead Valley | PvE | Bi-Weekly | Old Research System, what happens on wipe day?

Recent wipes peaked at 9 players on average. 27 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 9.

How often does Dead Valley | PvE | Bi-Weekly | Old Research System wipe, and on which day?

Its tag sets the prediction: too few wipes on Dead Valley | PvE | Bi-Weekly | Old Research System are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 14 days 8 hours ago. The tags give wipes as every two weeks.

Server details

How well does Dead Valley | PvE | Bi-Weekly | Old Research System perform?

Server fps averaged 27 over 48 hours; the lowest reading was 5. Buildings, deployables and the rest took the entity count as high as 82,296. The highest memory figure was 3,564 MB. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on Dead Valley | PvE | Bi-Weekly | Old Research System?

Running on Linux, Dead Valley | PvE | Bi-Weekly | Old Research System is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Dead Valley | PvE | Bi-Weekly | Old Research System, and is it online?

Right now Dead Valley | PvE | Bi-Weekly | Old Research System is up and running. The uptime it reports puts the last restart at about 21 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for Dead Valley | PvE | Bi-Weekly | Old Research System?

Its EU tag is what Dead Valley | PvE | Bi-Weekly | Old Research System uses to list itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 176.9.122.93:28000 is where it answers.

Server tags

Which meanings sit behind the tags on Dead Valley | PvE | Bi-Weekly | Old Research System?

When the game's server browser reads Dead Valley | PvE | Bi-Weekly | Old Research System, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts4 (Group limit): A team holds 4 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): The server browser files this server under Europe. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Dead Valley | PvE | Bi-Weekly | Old Research System turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Dead Valley | PvE | Bi-Weekly | Old Research System are Rust servers in Europe, Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks.

Population history

What does the population of Dead Valley | PvE | Bi-Weekly | Old Research System look like?

Of its 50 slots, Dead Valley | PvE | Bi-Weekly | Old Research System currently has 1 filled. A weekly average of 1 players goes with a peak of 8. The busiest point of the last 48 hours fell at 21:00 UTC, averaging 3 players.

Where does Dead Valley | PvE | Bi-Weekly | Old Research System sit in the rankings?

Dead Valley | PvE | Bi-Weekly | Old Research System holds #3,063 for player hours over the last seven days, #1,157 in Europe and in the top 14% of all ranked servers. The quad ranking places it at #194.

Map and rules

How is Dead Valley | PvE | Bi-Weekly | Old Research System configured, and what rules apply?

The name of Dead Valley | PvE | Bi-Weekly | Old Research System does not state a gather rate. A group may hold up to 4 players, listed as quad. pve is the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

What is the map on Dead Valley | PvE | Bi-Weekly | Old Research System?

The game generates the map on Dead Valley | PvE | Bi-Weekly | Old Research System: procedural, size 3,500, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.

Join

How do you connect to Dead Valley | PvE | Bi-Weekly | Old Research System?

Open the console with F1 in Rust and enter client.connect 176.9.122.93:28000. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://discord.com/invite/HRS8z83BN is its website.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 slots in total.
ts4
Group limit A team holds 4 players at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

EU
Europe The server browser files this server under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.