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Rust Insights

Server profile · EA

[RU] RCVL_25Rus PVE/PVP Four

Online, with 3 of 51 players on; ranked #2,100 of every public Rust server, the top 9%. It last wiped 6d ago.

Filed under quad biweekly wipes moddedoxidepve
Launch Rust and join Website
3/ 51 players now 6% full
27-day averagepeak 9
#2,100ranktop 9% · #201 in EA
6d agolast wipebiweekly schedule
7d 19hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246800:0009:0018:0003:0012:0022:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020000:0009:0018:0003:0012:0022:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 9% of all ranked servers, top 36% in EA, and #115 of the quad servers (top 14%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

35 days usual gap between real wipes
100% on rhythm of its recent wipes
7 wipe-day peak players, last three wipes
0% crowd held else halves by day 11.5

Coming wipes

  1. 7d 19hThu 5 Nov, 19:00 UTCFW
  2. 28d 19hThu 26 Nov, 19:12 UTC
  3. 35d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 8, 39 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:12 UTC6d ago 8 – running 0
Thu 1 Oct, 19:13 UTC FW27d ago 8 halved by day 19 21 days 0
Thu 17 Sep, 19:14 UTC41d ago 4 halved by day 4 14 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 【咸鱼PVE启蒙】纯净|养老|突袭|技能EA · quad · monthly · 2 on average0/100
  2. VNZ Rust 3X PvE Zombie | VN/SEAEA · quad · 3x · biweekly · 3 on average5/40
  3. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average15/200
  4. [JP][PvE]mameserver初心者おいで!EA · groups of 8+ · biweekly · 8 on average4/65
  5. JP 1x-10x PVE++|XPレベル1000|火山|ペット|NPCレイドEA · groups of 1000+ · 1x · biweekly · 7 on average6/69
  6. [喜相逢] PVE丨仿官原倍丨萌新养老EA · groups of 12+ · biweekly · 5 on average1/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

On [RU] RCVL_25Rus PVE/PVP Four, what happens on wipe day?

At their busiest, its recent wipes drew 7 players on average. 39 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 11.5.

When does [RU] RCVL_25Rus PVE/PVP Four wipe, and how often?

On [RU] RCVL_25Rus PVE/PVP Four, wipes are scheduled every 5 weeks on Thursday at 19:12 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 6 days 4 hours ago. The tags give wipes as every two weeks.

Server details

What does performance look like on [RU] RCVL_25Rus PVE/PVP Four?

Average server fps over the last 48 hours was 90, with a floor of 43. Buildings, deployables and the rest took the entity count as high as 120,194. Memory use peaked at 4,595 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is [RU] RCVL_25Rus PVE/PVP Four on?

Rust network protocol 2635 and build 168909 on Linux is what [RU] RCVL_25Rus PVE/PVP Four runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for [RU] RCVL_25Rus PVE/PVP Four, and is it online?

[RU] RCVL_25Rus PVE/PVP Four is currently reachable and online. Going by the uptime figure it gives, its last restart was around 3 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for [RU] RCVL_25Rus PVE/PVP Four?

The EA tag is how [RU] RCVL_25Rus PVE/PVP Four places itself in Asia. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 95.154.95.23:28015.

Server tags

Which meanings sit behind the tags on [RU] RCVL_25Rus PVE/PVP Four?

When the game's server browser reads [RU] RCVL_25Rus PVE/PVP Four, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp51 (Max players): 51 slots in total; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^b (Biweekly): Two weeks is the gap between wipes; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EA (East Asia): Its browser listing sits under East Asia. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does [RU] RCVL_25Rus PVE/PVP Four appear?

These Rust Insights lists include [RU] RCVL_25Rus PVE/PVP Four: Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last week.

Player counts

What does the population of [RU] RCVL_25Rus PVE/PVP Four look like?

Of its 51 slots, [RU] RCVL_25Rus PVE/PVP Four currently has 3 filled. The seven-day average is 2 players, and the highest point in that week was 9. Its strongest hour in the past 48 was 10:00 UTC, with an average of 6 players.

How does [RU] RCVL_25Rus PVE/PVP Four compare with other Rust servers in the ranking?

On the seven-day player-hours measure, [RU] RCVL_25Rus PVE/PVP Four is #2,100, in the top 9% of all ranked servers and #201 in Asia. In the quad category it ranks #115.

Rules and settings

How is [RU] RCVL_25Rus PVE/PVP Four configured, and what rules apply?

No gather rate appears in the name of [RU] RCVL_25Rus PVE/PVP Four. quad is the group name, and it caps groups at 4 players. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

Which map is live on [RU] RCVL_25Rus PVE/PVP Four?

[RU] RCVL_25Rus PVE/PVP Four runs a procedural map of size 4,250 with seed 20261023, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

How do you connect to [RU] RCVL_25Rus PVE/PVP Four?

To connect, start Rust and enter client.connect 95.154.95.23:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://m.vk.com/rcvl_rust.

The small print

Server tags

What each one means.

Published as mp51,ptrak,$r?,v2635,^b,EA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp51
Max players 51 slots in total.
ts4
Group limit Team size is capped at 4.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EA
East Asia Its browser listing sits under East Asia.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.