Skip to the story

Live edition48,039 playing on 11,719 servers

Rust Insights

Server profile

Project NOVA

Online, with 0 of 40 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 25d ago.

Filed under monthly wipes vanillamoddedcarbonpve
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak –
#15,349ranktop 69%
25d agolast wipemonthly schedule
7d 18hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123401:0010:0019:0003:0012:0022:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040001:0010:0019:0003:0012:0022:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

3 days usual gap between real wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 3 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 22:39 UTC25d ago 2 – running 0
Wed 30 Sep, 22:22 UTC28d ago 1 halved by day 1 3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 53 on average63/300
  2. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average57/200
  3. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average34/200
  4. [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本EA · groups of 8+ · monthly · 35 on average27/100
  5. 1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 35 on average12/200
  6. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average42/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does Project NOVA look like once wipe day arrives?

Recent wipes peaked at 2 players on average. 1 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

How often does Project NOVA wipe, and on which day?

Each month Project NOVA wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 25 days 1 hours have passed since its current world was created. Wipes run monthly, as its tags say.

Server details

What does performance look like on Project NOVA?

The 48-hour average for server fps is 214, and 150 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 149,181. Memory use peaked at 5,200 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is Project NOVA on?

The Rust build is network protocol 2634 and build 166652, running on Linux, for Project NOVA. Joining needs your game on the same protocol, which Steam updates for you.

Has Project NOVA stayed online, and is it up now?

Project NOVA is currently reachable and online. About 5 days 23 hours ago is when it last restarted, judged from the uptime it reports. It spent 144 of the last 7 full days' 168 hours up, 86% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does Project NOVA sit?

A region is not published by Project NOVA. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 199.115.72.20:10000.

Lists and tags

How should you read the tags listed for Project NOVA?

These tags come from Project NOVA and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^p (PvE): The world is the threat here, since players do not fight one another; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Project NOVA turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Project NOVA are Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

What does the population of Project NOVA look like?

Project NOVA shows 0 players at the moment, against 40 slots. A seven-day average of 0 players puts the last week in context.

Where does Project NOVA sit in the rankings?

Player hours over seven days put Project NOVA at #15,349, within the top 69% of the ranked field.

Map and rules

How is Project NOVA configured, and what rules apply?

Nothing about gather rate is given in the name of Project NOVA. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. Vanilla is the label it uses: facepunch's game as shipped: rates, kits and rules are unchanged. The server has Valve's VAC anti-cheat switched on.

What is the map on Project NOVA?

Project NOVA runs a procedural map of size 4,500 with seed 1, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: Custom Map.

Join

How can you get onto Project NOVA?

To connect, start Rust and enter client.connect 199.115.72.20:10000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,^z,^y,^p,^m,^v,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp40
Max players It holds 40 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs166652
Build Build 166652 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.