Skip to the story

Live edition34,317 playing on 11,668 servers

Rust Insights

Server profile · NA

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |

Online, with 0 of 50 players on; ranked #15,358 of every public Rust server, the top 69%. It last wiped 26d ago.

Filed under monthly wipes moddedoxidepve
Launch Rust and join
The server's own banner, as it publishes it.
0/ 50 players now 0% full
07-day averagepeak –
#15,358ranktop 69% · #1518 in NA
26d agolast wipemonthly schedule
7d 15hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020004:0013:0022:0007:0016:0002:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

2 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 15hThu 5 Nov, 19:00 UTCFW
  2. 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 20:06 UTC26d ago 2 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average58/200
  2. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average35/200
  3. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average42/100
  4. Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 32 on average70/100
  5. [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average22/150
  6. US | For all Mankind PVE | No Raiding/Killing/StealingNA · groups of 8+ · monthly · 12 on average8/200

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

Recent wipes peaked at 2 players on average. 13 hours after the latest wipe, the crowd peaked.

How often does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipe, and on which day?

Each month [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 26 days 7 hours have passed since its current world was created. Wipes run monthly, as its tags say.

Server

What does performance look like on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

Server fps averaged 74 over 48 hours; the lowest reading was 47. The world held a peak of 97,499 entities, counting buildings, deployables and all the rest. It drew as much as 9,550 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | on?

Rust network protocol 2634 and build 166586 on Windows is what [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, and is it online?

At the time of this check [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is online. Going by the uptime figure it gives, its last restart was around 39 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run from?

Its NA tag is what [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | uses to list itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 198.96.88.252:28080.

Tags

What is meant by each tag on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

When the game's server browser reads [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^p (PvE): There is no player fighting; the world itself is the danger; ^r (Roleplay): This is a roleplay server; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): Its browser listing sits under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | appear?

These Rust Insights lists include [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |: Modded Rust servers, explained, Rust PvE servers, live, Rust roleplay servers, Zombie servers, listed and explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

How many players are on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | right now, and how does that number move?

At the time of this refresh, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | holds 0 players on 50 slots. Its average over seven days comes to 0 players.

How does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | compare with other Rust servers in the ranking?

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | holds #15,358 for player hours over the last seven days, #1,518 in North America and in the top 69% of all ranked servers.

Settings and rules

What are the settings and rules for [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

No gather rate appears in the name of [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |. No group limit is set, so the game's default of 8 players applies. You get roleplay as the game mode, towns, jobs and roleplay rules. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

Size 4,096 and seed 481981 define the procedural map on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.

Join

How can you get onto [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

To connect, start Rust and enter client.connect 198.96.88.252:28080 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^p,^m,^r,NA,^p,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol To join you need the same version; protocol 2634.
cs166586
Build The game build is 166586.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly This server wipes monthly, together with the force wipe from Facepunch.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.
^r
Roleplay This is a roleplay server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.