Server profile · NA
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |
Online, with 0 of 50 players on; ranked #15,358 of every public Rust server, the top 69%. It last wiped 26d ago.
Online NA 198.96.88.252:28080 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 20:06 UTC26d ago | 2 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing58/200
- [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing35/200
- Zombie Land PVE Monthly | Raids | Skills | Custom Maps42/100
- Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet70/100
- [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | 22/150
- US | For all Mankind PVE | No Raiding/Killing/Stealing8/200
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Recent wipes peaked at 2 players on average. 13 hours after the latest wipe, the crowd peaked.
How often does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipe, and on which day?
Each month [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 26 days 7 hours have passed since its current world was created. Wipes run monthly, as its tags say.
Server
What does performance look like on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Server fps averaged 74 over 48 hours; the lowest reading was 47. The world held a peak of 97,499 entities, counting buildings, deployables and all the rest. It drew as much as 9,550 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | on?
Rust network protocol 2634 and build 166586 on Windows is what [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, and is it online?
At the time of this check [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is online. Going by the uptime figure it gives, its last restart was around 39 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run from?
Its NA tag is what [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | uses to list itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 198.96.88.252:28080.
Tags
What is meant by each tag on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
When the game's server browser reads [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^p (PvE): There is no player fighting; the world itself is the danger; ^r (Roleplay): This is a roleplay server; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): Its browser listing sits under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | appear?
These Rust Insights lists include [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |: Modded Rust servers, explained, Rust PvE servers, live, Rust roleplay servers, Zombie servers, listed and explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How many players are on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | right now, and how does that number move?
At the time of this refresh, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | holds 0 players on 50 slots. Its average over seven days comes to 0 players.
How does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | compare with other Rust servers in the ranking?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | holds #15,358 for player hours over the last seven days, #1,518 in North America and in the top 69% of all ranked servers.
Settings and rules
What are the settings and rules for [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
No gather rate appears in the name of [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |. No group limit is set, so the game's default of 8 players applies. You get roleplay as the game mode, towns, jobs and roleplay rules. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Size 4,096 and seed 481981 define the procedural map on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.
Join
How can you get onto [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
To connect, start Rust and enter client.connect 198.96.88.252:28080 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.
