Server profile
TEST SERVER
Offline, with 0 of 600 players on; ranked #16,363 of every public Rust server, the top 71%. It last wiped 37d ago.
Offline 194.147.90.159:35000 checked 33d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 17 Sep, 16:53 UTC41d ago | 0 | – | running | 0 |
| Sun 13 Sep, 23:10 UTC45d ago | 4 | halved by day 1 | 3.7 days | 2 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA844/750
- R2 - Aim training / Matchmaking / Facechecks - RU Main318/400
- RustGames.gg | Lucky Pillars - EU 1112/400
- DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP129/250
- R2 - Aim training / Matchmaking / Facechecks - EU Main50/400
- [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD48/75
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at TEST SERVER?
The average busiest point of its recent wipes was 2 players. 0 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 1.
How often does TEST SERVER wipe, and on which day?
Its rhythm cannot be read yet: TEST SERVER has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 37 days 8 hours have passed since its current world was created.
About the server
Which Rust version is TEST SERVER on?
Running on Windows, TEST SERVER is on Rust network protocol 2633 and build 165217. Joining needs your game on the same protocol, which Steam updates for you.
Has TEST SERVER stayed online, and is it up now?
TEST SERVER is offline at the moment; the last time it was seen was 33 days 19 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 13 September 2026.
Where does TEST SERVER run from?
A region is not published by TEST SERVER. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 194.147.90.159:35000.
Lists and tags
What is meant by each tag on TEST SERVER?
These tags come from TEST SERVER and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp600 (Max players): The slot count is 600; ts100000 (Group limit): A team holds 100000 players at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $rRU (Region code): RU is the server's region code; ^e (Minigames): Minigames such as arenas, Bedwars and parkour are what you play here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature TEST SERVER?
The Rust Insights lists that carry TEST SERVER are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on TEST SERVER right now?
TEST SERVER was last seen 33 days 19 hours ago and is offline right now.
In the ranking of Rust servers, where does TEST SERVER place?
Player hours over seven days put TEST SERVER at #16,363, within the top 71% of the ranked field.
Settings and rules
How is TEST SERVER configured, and what rules apply?
The name of TEST SERVER does not state a gather rate. The group cap stands at 100000 players. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on TEST SERVER?
Size 6,000 and seed 1337 define the procedural map on TEST SERVER, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: TEST MAP.
Connecting
What is the way to join TEST SERVER?
Open the console with F1 in Rust and enter client.connect 194.147.90.159:35000. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.