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Rust Insights

Server profile

Project Halani PvE US | PVE | Plugin Heavy

Online, with 0 of 60 players on; ranked #15,276 of every public Rust server, the top 69%. It last wiped 13d ago.

Filed under monthly wipes moddedoxidepve
Launch Rust and join Website
0/ 60 players now 0% full
07-day averagepeak –
#15,276ranktop 69%
13d agolast wipemonthly schedule
6d 20hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020023:0008:0017:0003:0012:0021:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

15 days usual gap between real wipes
1 wipe-day peak players, last three wipes

Coming wipes

  1. 6d 20hThu 5 Nov, 19:00 UTCFW
  2. 34d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 16 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 18:13 UTC13d ago 2 – running 0
Thu 1 Oct, 18:23 UTC FW28d ago 0 – 15 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 48 on average44/200
  2. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 37 on average39/200
  3. Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 37 on average93/125
  4. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 33 on average33/100
  5. [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average35/150
  6. US | For all Mankind PVE | No Raiding/Killing/StealingNA · groups of 8+ · monthly · 12 on average9/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does Project Halani PvE US | PVE | Plugin Heavy look like once wipe day arrives?

At their busiest, its recent wipes drew 1 players on average. 5 hours into the latest wipe, the crowd on the server reached its peak.

On what schedule does Project Halani PvE US | PVE | Plugin Heavy wipe?

Each month Project Halani PvE US | PVE | Plugin Heavy wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 13 days 4 hours ago. Its tags state a monthly wipe schedule.

Server

Does Project Halani PvE US | PVE | Plugin Heavy hold a steady frame rate?

Average server fps over the last 48 hours was 115, with a floor of 59. Buildings, deployables and the rest took the entity count as high as 52,539. It drew as much as 3,507 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is Project Halani PvE US | PVE | Plugin Heavy on?

Running on Linux, Project Halani PvE US | PVE | Plugin Heavy is on Rust network protocol 2634 and build 167781. You can only join if your game is on the same protocol; Steam handles that update.

Has Project Halani PvE US | PVE | Plugin Heavy stayed online, and is it up now?

Right now Project Halani PvE US | PVE | Plugin Heavy is up and running. The uptime it reports puts the last restart at about 2 days 14 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.

Where does Project Halani PvE US | PVE | Plugin Heavy run from?

The name of Project Halani PvE US | PVE | Plugin Heavy points to North America, even though no region tag is published. Rust Insights reports the location a server declares, not the physical place of the machine. 163.123.238.235:28015 is where it answers.

Lists and tags

How should you read the tags listed for Project Halani PvE US | PVE | Plugin Heavy?

When the game's server browser reads Project Halani PvE US | PVE | Plugin Heavy, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp60 (Max players): It holds 60 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^r (Roleplay): This is a roleplay server; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Project Halani PvE US | PVE | Plugin Heavy?

The Rust Insights lists that carry Project Halani PvE US | PVE | Plugin Heavy are Modded Rust servers, explained, Rust PvE servers, live, Rust roleplay servers and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player counts

How many players are on Project Halani PvE US | PVE | Plugin Heavy right now?

At the time of this refresh, Project Halani PvE US | PVE | Plugin Heavy holds 0 players on 60 slots. Its average over seven days comes to 0 players.

How does Project Halani PvE US | PVE | Plugin Heavy compare with other Rust servers in the ranking?

Player hours over seven days put Project Halani PvE US | PVE | Plugin Heavy at #15,276, within the top 69% of the ranked field.

Map and rules

What settings and rules apply on Project Halani PvE US | PVE | Plugin Heavy?

The name of Project Halani PvE US | PVE | Plugin Heavy does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get roleplay as the game mode, towns, jobs and roleplay rules. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is off: Valve's anti-cheat is not active.

What is the map on Project Halani PvE US | PVE | Plugin Heavy?

Size 3,500 and seed 1534180400 define the procedural map on Project Halani PvE US | PVE | Plugin Heavy, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How can you get onto Project Halani PvE US | PVE | Plugin Heavy?

Open the console with F1 in Rust and enter client.connect 163.123.238.235:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://halani.net is its website.

The small print

Server tags

What each one means.

Published as mp60,ptrak,$r?,v2634,^m,^r,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp60
Max players It holds 60 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly This server wipes monthly, together with the force wipe from Facepunch.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.