Server profile
Void's Vibe Coding - Script Testing
Offline, with 0 of 350 players on; ranked #15,490 of every public Rust server, the top 69%. It last wiped 54d ago.
Offline 162.244.125.185:28015 checked 40d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl45/300
- [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing40/200
- [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing32/200
- 1[PvE]Тульский|Русский|Classic+Ивенты45/200
- [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本35/100
- Zombie Land PVE Monthly | Raids | Skills | Custom Maps23/100
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does Void's Vibe Coding - Script Testing wipe, and on which day?
The date for Void's Vibe Coding - Script Testing's next wipe is an estimate, and the force wipe provides the basis. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 54 days 5 hours have passed since its current world was created. The tags put wipes at monthly.
Server
Which Rust version is Void's Vibe Coding - Script Testing on?
The Rust build is network protocol 2633 and build 164530, running on Windows, for Void's Vibe Coding - Script Testing. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Void's Vibe Coding - Script Testing, and is it up at the moment?
The last sighting of Void's Vibe Coding - Script Testing was 40 days 18 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does Void's Vibe Coding - Script Testing sit?
There is no region published for Void's Vibe Coding - Script Testing. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 162.244.125.185:28015.
Server tags
What is meant by each tag on Void's Vibe Coding - Script Testing?
When the game's server browser reads Void's Vibe Coding - Script Testing, it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp350 (Max players): It holds 350 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Void's Vibe Coding - Script Testing appear?
These Rust Insights lists include Void's Vibe Coding - Script Testing: Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population history
What does the population of Void's Vibe Coding - Script Testing look like?
Void's Vibe Coding - Script Testing is offline at the moment; the last sighting was 40 days 18 hours ago.
In the ranking of Rust servers, where does Void's Vibe Coding - Script Testing place?
On player hours for the last seven days, Void's Vibe Coding - Script Testing sits at #15,490, inside the top 69% of ranked servers.
Settings and rules
What are the settings and rules for Void's Vibe Coding - Script Testing?
The name of Void's Vibe Coding - Script Testing does not state a gather rate. The default of 8 players per group is what applies here. pve is the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on Void's Vibe Coding - Script Testing?
Void's Vibe Coding - Script Testing runs a procedural map of size 4,500 with seed 1646099129, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How do you connect to Void's Vibe Coding - Script Testing?
Type client.connect 162.244.125.185:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.