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Rust Insights

Server profile · NA

PRG Rust Test

Online, with 0 of 10 players on; ranked #15,170 of every public Rust server, the top 68%. It last wiped 26d ago.

Filed under monthly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 10 players now 0% full
07-day averagepeak 1
#15,170ranktop 68% · #1484 in NA
26d agolast wipemonthly schedule
7d 2hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510017:0002:0011:0021:0006:0015:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

3.4 days usual gap between real wipes
0% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctSat 26 SepFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 30 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 17:33 UTC26d ago 3 – running 0
Sat 26 Sep, 13:01 UTC33d ago 3 halved by day 1 6.2 days 0
Fri 25 Sep, 20:50 UTC33d ago 3 – 0.7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 49 on average33/200
  2. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 38 on average26/200
  3. Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 35 on average72/100
  4. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average15/100
  5. [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average21/150
  6. US | For all Mankind PVE | No Raiding/Killing/StealingNA · groups of 8+ · monthly · 12 on average9/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at PRG Rust Test?

The average busiest point of its recent wipes was 3 players. 30 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

On what schedule does PRG Rust Test wipe?

The only wipe on PRG Rust Test is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 23 hours have passed since its current world was created. Its tags state a monthly wipe schedule.

Server details

Does PRG Rust Test hold a steady frame rate?

Average server fps over the last 48 hours was 70, with a floor of 28. Buildings, deployables and the rest took the entity count as high as 152,659. It drew as much as 4,241 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does PRG Rust Test currently run?

Running on Windows, PRG Rust Test is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for PRG Rust Test, and is it online?

PRG Rust Test is currently reachable and online. The uptime it reports puts the last restart at about 21 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for PRG Rust Test?

With its NA tag, PRG Rust Test lists itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 150.195.174.199:28015.

Tags

How should you read the tags listed for PRG Rust Test?

When the game's server browser reads PRG Rust Test, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): The server browser files this server under North America; rustmaps (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature PRG Rust Test?

These Rust Insights lists include PRG Rust Test: Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

How many players are on PRG Rust Test right now?

PRG Rust Test shows 0 players at the moment, against 10 slots. A weekly average of 0 players goes with a peak of 1.

Where does PRG Rust Test sit in the rankings?

On the seven-day player-hours measure, PRG Rust Test is #15,170, in the top 68% of all ranked servers and #1,484 in North America.

Settings and rules

How is PRG Rust Test configured, and what rules apply?

The name of PRG Rust Test does not state a gather rate. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

What is the map on PRG Rust Test?

The map on PRG Rust Test is custom, size 5,000, with its file published for download here.

Connecting

How can you get onto PRG Rust Test?

Type client.connect 150.195.174.199:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://www.primalragegaming.net/.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,^m,NA,^p,gmvanilla,cs168909,ts8,rustmaps,^o^z,rustmaps

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players 10 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

NA
North America The server browser files this server under North America.

Other

rustmaps
Custom tag Owners and plugins can add tags, and this is one; it is not standard Rust.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.