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Rust Insights

Server profile

PotatoServer.Live | PvE RPG Zombies & Bosses

Offline, with 0 of 100 players on; ranked #15,426 of every public Rust server, the top 69%. It last wiped 18d ago.

Filed under monthly wipes moddedoxidepve
Launch Rust and join Website
0/ 100 players now 0% full
07-day averagepeak –
#15,426ranktop 69%
18d agolast wipemonthly schedule
8d 0hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123419:0022:0000:0003:0005:0008:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020019:0022:0000:0003:0005:0008:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

23.8 days usual gap between real wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

Coming wipes

  1. 8d 0hThu 5 Nov, 19:00 UTCFW
  2. 36d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 10 OctWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 04:19 UTC18d ago 2 – running 0
Wed 16 Sep, 10:10 UTC42d ago 2 halved by day 1 23.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 52 on average45/300
  2. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average40/200
  3. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average32/200
  4. 1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 35 on average45/200
  5. [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本EA · groups of 8+ · monthly · 35 on average35/100
  6. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average23/100

The short version

Quick answers

From the figures on this page.

Wipe days

What does PotatoServer.Live | PvE RPG Zombies & Bosses look like once wipe day arrives?

At their busiest, its recent wipes drew 2 players on average. 7 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 1.

On what schedule does PotatoServer.Live | PvE RPG Zombies & Bosses wipe?

The only wipe on PotatoServer.Live | PvE RPG Zombies & Bosses is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 18 days 14 hours ago. The tags put wipes at monthly.

Server details

What does performance look like on PotatoServer.Live | PvE RPG Zombies & Bosses?

Server fps averaged 94 over 48 hours; the lowest reading was 81. The world held a peak of 113,699 entities, counting buildings, deployables and all the rest. It drew as much as 4,369 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

On what version does PotatoServer.Live | PvE RPG Zombies & Bosses currently run?

Rust network protocol 2634 and build 167398 on Linux is what PotatoServer.Live | PvE RPG Zombies & Bosses runs. The same protocol is required to join, and Steam takes care of updating it.

Has PotatoServer.Live | PvE RPG Zombies & Bosses stayed online, and is it up now?

PotatoServer.Live | PvE RPG Zombies & Bosses is offline at the moment; the last time it was seen was 34 hours ago. About 46 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 153 of 168 hours up, or 91% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does PotatoServer.Live | PvE RPG Zombies & Bosses sit?

There is no region published for PotatoServer.Live | PvE RPG Zombies & Bosses. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 144.202.49.95:28015 is where it answers.

Lists and tags

How should you read the tags listed for PotatoServer.Live | PvE RPG Zombies & Bosses?

These tags come from PotatoServer.Live | PvE RPG Zombies & Bosses and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^r (Roleplay): This is a roleplay server; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does PotatoServer.Live | PvE RPG Zombies & Bosses appear?

The Rust Insights lists that carry PotatoServer.Live | PvE RPG Zombies & Bosses are Modded Rust servers, explained, Rust PvE servers, live, Rust roleplay servers and Zombie servers, listed and explained. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What does the population of PotatoServer.Live | PvE RPG Zombies & Bosses look like?

The last time PotatoServer.Live | PvE RPG Zombies & Bosses was seen online was 34 hours ago, and it is offline now. Across the past week the mean was 0 players.

In the ranking of Rust servers, where does PotatoServer.Live | PvE RPG Zombies & Bosses place?

The player-hours ranking for the last seven days puts PotatoServer.Live | PvE RPG Zombies & Bosses at #15,426, among the top 69% of all ranked servers.

Map and rules

What settings and rules apply on PotatoServer.Live | PvE RPG Zombies & Bosses?

No gather rate appears in the name of PotatoServer.Live | PvE RPG Zombies & Bosses. No group limit is set, so the game's default of 8 players applies. roleplay is the game mode, towns, jobs and roleplay rules. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

Which map is live on PotatoServer.Live | PvE RPG Zombies & Bosses?

The game generates the map on PotatoServer.Live | PvE RPG Zombies & Bosses: procedural, size 4,500, seed 6738. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

How do you connect to PotatoServer.Live | PvE RPG Zombies & Bosses?

Open the console with F1 in Rust and enter client.connect 144.202.49.95:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://PotatoServer.Live is its website.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^m,^r,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167398
Build It runs game build 167398.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.