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Rust Insights

Server profile · AF

RustyJoe

Online, with 0 of 50 players on; ranked #2,819 of every public Rust server, the top 13%. It last wiped 27d ago.

Filed under monthly wipes moddedoxidepve
Launch Rust and join
0/ 50 players now 0% full
17-day averagepeak 9
#2,819ranktop 13% · #8 in AF
27d agolast wipemonthly schedule
7d 8hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5211:0020:0005:0014:0000:0009:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510011:0020:0005:0014:0000:0009:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 13% of all ranked servers, top 26% in AF. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

13 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 13, 47 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:14 UTC FW27d ago 13 – running 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average6/300
  2. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average16/200
  3. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 38 on average5/200
  4. [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本EA · groups of 8+ · monthly · 35 on average34/100
  5. 1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 34 on average31/200
  6. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average13/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does RustyJoe look like once wipe day arrives?

The average busiest point of its recent wipes was 13 players. The peak crowd on this wipe came 47 hours after it started.

On what schedule does RustyJoe wipe?

Each month RustyJoe wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 27 days 16 hours ago. Its tags state a monthly wipe schedule.

Server details

What does performance look like on RustyJoe?

Average server fps over the last 48 hours was 98, with a floor of 82. At its highest the entity count reached 131,348: buildings, deployables and everything else. The highest memory figure was 4,292 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is RustyJoe on?

Running on Windows, RustyJoe is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Has RustyJoe stayed online, and is it up now?

Right now RustyJoe is up and running. About 28 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.

Where does RustyJoe run from?

The AF tag is how RustyJoe places itself in Africa. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 139.84.236.109:28016.

Server tags

What is meant by each tag on RustyJoe?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; AF (Africa): Find it in the browser under Africa are what RustyJoe publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does RustyJoe turn up among the Rust Insights lists and filters?

RustyJoe appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Region: Africa; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

How many players are on RustyJoe right now, and how does that number move?

Of its 50 slots, RustyJoe currently has 0 filled. A weekly average of 1 players goes with a peak of 9. The busiest point of the last 48 hours fell at 21:00 UTC, averaging 2 players.

How does RustyJoe compare with other Rust servers in the ranking?

In Africa, RustyJoe is #8; across all ranked servers it is #2,819 on seven-day player hours, in the top 13%.

Map and rules

How is RustyJoe configured, and what rules apply?

Nothing about gather rate is given in the name of RustyJoe. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

Which map is live on RustyJoe?

The game generates the map on RustyJoe: procedural, size 3,700, seed 509418494. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How do you connect to RustyJoe?

To connect, start Rust and enter client.connect 139.84.236.109:28016 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,AF,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly This server wipes monthly, together with the force wipe from Facepunch.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

AF
Africa Find it in the browser under Africa.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.