Server profile
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop
Online, with 0 of 100 players on; ranked #11,106 of every public Rust server, the top 50%. It last wiped 26d ago.
Online 138.201.250.71:28015 checked 15m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 50% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence
Coming wipes
- 8d 10hThu 5 Nov, 19:00 UTCFW
- 36d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:26 UTC FW26d ago | 3 | – | running | 0 |
| Mon 28 Sep, 13:57 UTC29d ago | 1 | held half | 3.3 days | 0 |
| Sat 26 Sep, 22:33 UTC31d ago | 1 | – | 1.6 days | 0 |
| Fri 18 Sep, 15:41 UTC39d ago | 1 | halved by day 2 | 8.3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
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The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
The average busiest point of its recent wipes was 2 players. 46 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 50% of its recent wipes. Otherwise, half the peak was lost by day 2.
How often does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop wipe, and on which day?
Each month [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 26 days 11 hours have passed since its current world was created. Its tags state a monthly wipe schedule.
About the server
How well does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop perform?
Server fps averaged 63 over 48 hours; the lowest reading was 40. The world held a peak of 159,101 entities, counting buildings, deployables and all the rest. It drew as much as 6,199 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, and is it online?
Right now [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is up and running. Going by the uptime figure it gives, its last restart was around 2 days 9 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 13 September 2026.
Where does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop run from?
A region is not published by [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 138.201.250.71:28015.
Lists and tags
What is meant by each tag on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
These tags come from [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp100 (Max players): The slot count is 100; ts20 (Group limit): A team holds 20 players at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How many players are on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop right now?
At the time of this refresh, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop holds 0 players on 100 slots. A weekly average of 0 players goes with a peak of 2. Its strongest hour in the past 48 was 10:00 UTC, with an average of 1 players.
In the ranking of Rust servers, where does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop place?
The player-hours ranking for the last seven days puts [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop at #11,106, among the top 50% of all ranked servers.
Settings and rules
How is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop configured, and what rules apply?
Nothing about gather rate is given in the name of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. Up to 20 players can join one group. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop runs a procedural map of size 5,000 with seed 496957, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
What is the way to join [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
To connect, start Rust and enter client.connect 138.201.250.71:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.
