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Rust Insights

Server profile

[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop

Online, with 0 of 100 players on; ranked #11,106 of every public Rust server, the top 50%. It last wiped 26d ago.

Filed under monthly wipes moddedoxidepve
Launch Rust and join
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak 2
#11,106ranktop 50%
26d agolast wipemonthly schedule
8d 10hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75109:0018:0003:0012:0021:0006:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608009:0018:0003:0012:0021:0006:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 50% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence

3.3 days usual gap between real wipes
33% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
50% crowd held else halves by day 2

Coming wipes

  1. 8d 10hThu 5 Nov, 19:00 UTCFW
  2. 36d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 1 OctMon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:26 UTC FW26d ago 3 – running 0
Mon 28 Sep, 13:57 UTC29d ago 1 held half 3.3 days 0
Sat 26 Sep, 22:33 UTC31d ago 1 – 1.6 days 0
Fri 18 Sep, 15:41 UTC39d ago 1 halved by day 2 8.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 51 on average36/300
  2. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average28/200
  3. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average31/200
  4. 1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 36 on average28/200
  5. [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱EA · groups of 8+ · monthly · 35 on average37/100
  6. Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 35 on average24/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

The average busiest point of its recent wipes was 2 players. 46 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 50% of its recent wipes. Otherwise, half the peak was lost by day 2.

How often does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop wipe, and on which day?

Each month [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 26 days 11 hours have passed since its current world was created. Its tags state a monthly wipe schedule.

About the server

How well does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop perform?

Server fps averaged 63 over 48 hours; the lowest reading was 40. The world held a peak of 159,101 entities, counting buildings, deployables and all the rest. It drew as much as 6,199 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop currently run?

The Rust build is network protocol 2635 and build 168909, running on Windows, for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, and is it online?

Right now [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is up and running. Going by the uptime figure it gives, its last restart was around 2 days 9 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 13 September 2026.

Where does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop run from?

A region is not published by [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 138.201.250.71:28015.

Lists and tags

What is meant by each tag on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

These tags come from [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp100 (Max players): The slot count is 100; ts20 (Group limit): A team holds 20 players at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

How many players are on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop right now?

At the time of this refresh, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop holds 0 players on 100 slots. A weekly average of 0 players goes with a peak of 2. Its strongest hour in the past 48 was 10:00 UTC, with an average of 1 players.

In the ranking of Rust servers, where does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop place?

The player-hours ranking for the last seven days puts [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop at #11,106, among the top 50% of all ranked servers.

Settings and rules

How is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop configured, and what rules apply?

Nothing about gather rate is given in the name of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. Up to 20 players can join one group. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

Which map is live on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop runs a procedural map of size 5,000 with seed 496957, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

What is the way to join [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

To connect, start Rust and enter client.connect 138.201.250.71:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,^p,gmvanilla,cs168909,ts20,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp100
Max players The slot count is 100.
ts20
Group limit A team holds 20 players at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.