Server profile · NA
Pandemic PvE - Practically Complete PvE Protection
Online, with 0 of 50 players on; ranked #2,598 of every public Rust server, the top 12%. It last wiped 27d ago.
Online NA 115.42.46.218:28035 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 12% of all ranked servers, top 23% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
- 7d 8hThu 5 Nov, 19:00 UTCFW
- 35d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 12, 8 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:59 UTC FW27d ago | 12 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing6/200
- [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing2/200
- Zombie Land PVE Monthly | Raids | Skills | Custom Maps14/100
- Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet58/100
- [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | 3/150
- US | For all Mankind PVE | No Raiding/Killing/Stealing5/200
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at Pandemic PvE - Practically Complete PvE Protection?
Recent wipes peaked at 12 players on average. 8 hours after the latest wipe, the crowd peaked.
When does Pandemic PvE - Practically Complete PvE Protection wipe, and how often?
The only wipe on Pandemic PvE - Practically Complete PvE Protection is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 27 days 15 hours ago. Wipes run monthly, as its tags say.
Server
Does Pandemic PvE - Practically Complete PvE Protection hold a steady frame rate?
Server fps averaged 80 over 48 hours; the lowest reading was 41. Buildings, deployables and the rest took the entity count as high as 167,814. The highest memory figure was 4,910 MB. A climbing entity count and low fps are what players experience as lag.
Which Rust version is Pandemic PvE - Practically Complete PvE Protection on?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Pandemic PvE - Practically Complete PvE Protection. You can only join if your game is on the same protocol; Steam handles that update.
Has Pandemic PvE - Practically Complete PvE Protection stayed online, and is it up now?
At the time of this check Pandemic PvE - Practically Complete PvE Protection is online. The uptime it reports puts the last restart at about 6 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does Pandemic PvE - Practically Complete PvE Protection run from?
With its NA tag, Pandemic PvE - Practically Complete PvE Protection lists itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 115.42.46.218:28035 is where it answers.
Server tags
Which meanings sit behind the tags on Pandemic PvE - Practically Complete PvE Protection?
The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts12 (Group limit): No team may exceed 12 players; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^r (Roleplay): This is a roleplay server; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): The server browser files this server under North America are what Pandemic PvE - Practically Complete PvE Protection publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Pandemic PvE - Practically Complete PvE Protection turn up among the Rust Insights lists and filters?
Pandemic PvE - Practically Complete PvE Protection appears among the following Rust Insights lists: Modded Rust servers, explained, Rust PvE servers, live, Rust roleplay servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How many players are on Pandemic PvE - Practically Complete PvE Protection right now, and how does that number move?
Pandemic PvE - Practically Complete PvE Protection shows 0 players at the moment, against 50 slots. A weekly average of 1 players goes with a peak of 7. Look at the last 48 hours and the peak hour is 01:00 UTC, at 3 players on average.
How does Pandemic PvE - Practically Complete PvE Protection compare with other Rust servers in the ranking?
Pandemic PvE - Practically Complete PvE Protection holds #2,598 for player hours over the last seven days, #420 in North America and in the top 12% of all ranked servers.
Rules and settings
What settings and rules apply on Pandemic PvE - Practically Complete PvE Protection?
No gather rate appears in the name of Pandemic PvE - Practically Complete PvE Protection. The group cap stands at 12 players. roleplay is the game mode, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on Pandemic PvE - Practically Complete PvE Protection?
Pandemic PvE - Practically Complete PvE Protection runs a procedural map of size 4,500 with seed 809082222, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
What is the way to join Pandemic PvE - Practically Complete PvE Protection?
To connect, start Rust and enter client.connect 115.42.46.218:28035 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://www.youtube.com/@PandemicPvE?cbrd=1&ucbcb=1.